Operation Scimitar – Okto Eight MilSim

Op-Scimitar
PRICE £85
In all cases, team places must be reserved with a £45 non-refundable deposit – no walk on available.
We have a finite number of places available for this event so bookings are on a first come, first served basis. If you are serious about playing, you are advised to get your deposit in early, to secure the team of your choice.

Players must be 18 years of age or over – we may ask for proof.

Children aged 16 and over are allowed to play providing they are accompanied by a playing parent or legal guardian.

Okto Eight is the phonetic for the number eight when radio atmospherics turn to little more than mush.
The number eight is key to an organisation that creates eight-hour Milsims; military simulation games involving Airsoft Replica Imitation Firearms, uniforms, movie roleplay and a fair smattering of smoke, props and things that go bang.
Total immersion is the watchword and Okto Eight engage their clients months before the action begins, with news reports and intelligence, building up to an action-packed climax.
Join in now, leave work and stress behind and become somebody else for a weekend.
Take on the mantle of a Special Forces operative, Private Military Contractor, or an armed Tribal Herdsman for a straight eight hours in theatre; blood, guts and glory. At the end of the Saturday game, go home or back to your motel, have a hot shower and sleep soundly in a soft bed. If you’re keen, you can camp over on the Saturday night and forego the shower and soft bed in favour of more realistic conditions. Battle recommences on Sunday morning for another eight hours straight.
Operation Scimitar
Backstory…
In the previous episode, Phoenix PMC managed to steal the formula for ZPAP 55; a volatile purple liquid nerve gas which attacks the human nerve system and can kill very quickly. Once the victim succumbs, it leaves no trace, making the area safe to occupy by invading troops; a great way to clear areas of unwanted occupants or visitors.
In Operation Scimitar, the action moves to Libya.The “Tizzit” are an indigenous people, who have occupied North Africa for 3,000 years. They are a proud race, with their own language and customs. Colonel Gaddafi, the former dictator of Libya did his best to eradicate them, but instead he ended up eradicated himself, throwing Libya into a terrible civil war in the ensuing power struggle attempting to fill the vacuum he left behind.Libya is currently being fought over by the LNA and the GNA, together with a multitude of smaller warlords and factions; fragmented like a broken mirror. The developed world watches the chaos from the side-lines and different countries back one opponent or the other in a proxy war of so-called civilised countries. Meanwhile, civilians suffer and migrants flee for safer shores.Almukhtar is a warlord in western Libya and has engaged Phoenix to use ZPAP 55 to destroy the Tizzit. Almukhtar wants to strike them so hard, with such finality, that these indigenous people are unable to offer further resistance and surrender their gas-rich homeland to him. Phoenix are promised Gold as a down payment with a share in the gas riches once the job is finished.
The LNA are supported by many countries including Russia and Egypt. However, the UN, including the UK and the USA support their opponent, the GNA.Fearing genocide of an already endangered people and the loss of Libyan gas reserves to Russia, NATO need to act, but cannot afford to get embroiled in open war and the expense that will entail after the financial destruction of COVID19.The JTF SF unit are despatched to Libya to support the Tizzit and combat both Almukhtar and his Phoenix “ronin”. The Tizzit are herdsmen, often with facial tattoos and who engage in strange tribal customs. However, armed with weapons fresh from NATO armouries, they face a fight to the death, to protect their loved ones and all they stand for – their very existence.Will Almukhtar finish what Gaddafi started? Will ZPAP 55 finally be released in a cloud of purple, laying waste to western Libya or will the JTF save the day?Operation Scimitar will be an adrenaline fuelled weekend of tactics, asymmetrical warfare and role-play and is to be the ninth game in this exciting Bad-To-The-Bone series.

Initial information is already posted on the Okto Eight Facebook page in the form of news clippings.
Once you decide who you will fight for and pay your deposit, you will receive access to a secret Facebook page which will give you access to top secret reports and emerging information. At this time, you can also communicate on a secure “comms” link to your team mates and discuss tactics. The other forces won’t see your comms or intel. If you aren’t a Facebook user, we can arrange to send the information to you by e-mail. This information will not be available on the public OEM Facebook page and it will not be accessible until a player has booked and paid a booking deposit.

 

Loadouts
Okto Eight strives for realism and immersion at their events. Loadouts are carefully planned and thought out to emphasise this and at the same time, reduce friendly fire. Please DO adhere to the guidelines – your lack of attention in this regard could cause confusion in the heat of battle and spoil the fun for yourself and others.
SPECIAL FORCES
  • MTP MTP
  • Multicam Multicam (arid, alpine and black not acceptable)
  • Tropic Multicam Tropic Multicam
  • Flecktarn Flecktarn
  • Concamo Concamo
  • AOR1 AOR1
Top and Bottom in matching camouflage – assault vests and chest rigs can be matching camo or solid green or tan – plate carriers ideal.
SF weaponry such as M4, HK416/7, or SCAR etc
Headgear required – helmets, green or black watch caps or boonies only.
PHOENIX PMC
Top and bottom in solid colours such as green/olive drab, grey, black or tan.
Casual style – cargo or tactical trousers with fleece, T-shirt or soft-shell jacket – no jeans.
Boots to be tactical – no trainers.
Headgear – baseball caps only – must be plain.
Plate carriers, chest rigs or assault vests.
Weapons can be eastern bloc or western, but think military or law enforcement – no gold AK’s.
TIZZIT
Civilian clothes of the poor. Can include Jeans, tracksuits, etc. Tatty, unkempt.
Preferably as few block colours as possible, bright colours are good.Or:50% old school camo (trousers or top, but not both) – DPM, DDPM, M81, Russian or more unusual camos (not MTP or Multicam).
Headwear should be beanies or civilian or patrol caps (no baseball caps).
Load bearing kit if needed should be holsters, satchels, belts, shoulder slings, bandoliers etc.
Weapons are ideally SMGs, pistols, simple assault rifles without furniture etc.
WARNER PMC
All Black or Russian Camo, or a mixture of the two – nothing resembling MTP or multicam.
Headgear to be boonies.
Weaponry to be Russian, or at least Eastern Bloc.

Rules
A full ruleset will be sent to each player by e-mail once deposited but a simple overview with primary rules listed for game assessment is as follows:
Primary rules…
Players must be 18 years of age or over – we may ask for proof.
Children aged 16 and over are allowed to play providing they are accompanied by a playing parent or legal guardian.
No Two Tone Weapons
Guns in auto mode are allowed, but must NOT be fired for more than a 2 second burst to prevent overkill.
Only Single Shot (semi-auto) should be used inside buildings or when firing in through doors or windows.

All weapons must fire within our standard limits (based on 0.2g ammo) which are:

  • <350 fps – All guns including hand carried support weapons
  • <370 fps – Fixed/mounted/deployed MGs
  • <420 fps – Single shot DMR (real world, not an M4 with a scope)
  • <500 fps – single shot Bolt Action (Electric should have a mosfet delay fitted)
Engagement range for qualified weapons over 350 fps is 30m.
Players are allowed to carry a maximum of 600 rounds loaded in magazines (low-caps and/or mid-caps only – no high-caps allowed) or a maximum of 1000 rounds loaded in a box magazine for an AEG support weapon. Box Magazines are only allowed if they are used on Support Weapons such as Minimi/M249/GPMG/M60 etc.
No more than 60 rounds should be loaded in each rifle magazine.
Players may carry up to 3 Pistol magazines on their person.
Pyro must not be thrown at a live target and players shouldn’t touch any pyro not owned by them.
ANY heavy cased pyro must be under-arm rolled or dropped ONLY – NO FLIGHT TIME!
BB Claymore and powder mines must not be set up to hit above 3ft from the ground.
No homemade pyro devices are allowed.
Mark 5 Thunderflash or Reusable grenades using 9mm blanks or 209 shotgun primers only.
Electrically activated maroons are allowed, when detonated by radio or pressure plates. Trip wires are not allowed. Pyro should be no larger than Mk3 for this. Areas where they are activated should be clearly marked by minefield cautions or “Danger” tape on stakes surrounding the area.
All players need to bring a single personal bandage.
KILL RAGS will be supplied and used.
Use of radios is encouraged and radio nets will be maintained by the organiser. Players wishing to participate should bring a personal BaoFeng radio or similar.
YOU MUST BRING YOUR OWN BANDAGE (we will still supply a kill rag if you don’t have one from previous games).

 

DO NOT BOOK A TICKET UNLESS YOU CAN COMPLY WITH THE LOADOUT AND RULE REQUIREMENTS

“Who Ate all the Pies?” Skirmish at Tuddenham Mon 28th Dec 2020

Xmas skirmish Tuddenham
Gates open at 0800 - please arrive before 0900.

Please allow enough time to book in, get set up and chrono guns BEFORE 0930.

We START at 0930 and finish around 1500 with a break for lunch in the middle.

ALL players MUST now bring a completed consent form with them to ALL games. This will replace then sign in sheet and is intended to speed up the arrival process as well as reduce contact. Under 18s need to use the new form now.

"Who Ate all the Pies?" Special XMAS Skirmish
You've overindulged over the festive period again haven't you? Taken on a LOT of extra calories?
That's ok, we've got you covered! Two days of post-xmas exercise that you'll actually enjoy!
Loads of short, fast-paced games with simple objectives so you don't have to think too much, just run about...
This is a silly skirmish event and any fancy dress or silliness is highly encouraged.
We're looking at a bunch of grown-ups (kids are obviously welcome too) running around playing pew-pew with toy guns - the perfect way to let off steam outdoors in our opinion!
This event usually sells out fast every year and we are only going to be able to run with limited numbers, so make sure you get booked as early as you can!

Skirmish days at Gunman are suitable for all levels of airsoft player, but are especially aimed at new or casual players.
The games are short (usually between 30-45 minutes each), with simple objectives and plenty of trigger time.
Minimal time is spent out of the game when you are shot – simply return to a respawn point, and re-enter the game, meaning you spend most of your time enjoying the game instead of sitting in a dead zone.
You may bring whatever type of airsoft gun you like including fantasy and two-tone guns as long as they do not exceed the site power limits.
Team ID is achieved by coloured armbands, you may wear whatever you like.
A selection of snacks, pot noodles and hot & cold drinks is available at lunchtime - cash only for these.

Tickets go on sale to the public at midday on Wed 18th November.
If you hold a ticket for a cancelled event in November, please email us if you wish to transfer you booking to this date.

“Who Ate all the Pies?” Skirmish at Tuddenham Sun 27th Dec 2020

Xmas skirmish Tuddenham
Gates open at 0800 - please arrive before 0900.

Please allow enough time to book in, get set up and chrono guns BEFORE 0930.

We START at 0930 and finish around 1500 with a break for lunch in the middle.

ALL players MUST now bring a completed consent form with them to ALL games. This will replace then sign in sheet and is intended to speed up the arrival process as well as reduce contact. Under 18s need to use the new form now.

"Who Ate all the Pies?" Special XMAS Skirmish
You've overindulged over the festive period again haven't you? Taken on a LOT of extra calories?
That's ok, we've got you covered! Two days of post-xmas exercise that you'll actually enjoy!
Loads of short, fast-paced games with simple objectives so you don't have to think too much, just run about...
This is a silly skirmish event and any fancy dress or silliness is highly encouraged.
We're looking at a bunch of grown-ups (kids are obviously welcome too) running around playing pew-pew with toy guns - the perfect way to let off steam outdoors in our opinion!
This event usually sells out fast every year and we are only going to be able to run with limited numbers, so make sure you get booked as early as you can!

Skirmish days at Gunman are suitable for all levels of airsoft player, but are especially aimed at new or casual players.
The games are short (usually between 30-45 minutes each), with simple objectives and plenty of trigger time.
Minimal time is spent out of the game when you are shot – simply return to a respawn point, and re-enter the game, meaning you spend most of your time enjoying the game instead of sitting in a dead zone.
You may bring whatever type of airsoft gun you like including fantasy and two-tone guns as long as they do not exceed the site power limits.
Team ID is achieved by coloured armbands, you may wear whatever you like.
A selection of snacks, pot noodles and hot & cold drinks is available at lunchtime - cash only for these.

Tickets go on sale to the public at midday on Wed 18th November.
If you hold a ticket for a cancelled event in November, please email us if you wish to transfer you booking to this date.

XMAS FilmSim at Tuddenham Sun 20th Dec 2020

Gates open at 0800 - please arrive before 0900.

Please allow enough time to book in, get set up and chrono guns BEFORE 0930.

We START at 0930 and finish around 1500 with a break for lunch in the middle.

ALL players MUST now bring a completed consent form with them to ALL games. This will replace then sign in sheet and is intended to speed up the arrival process as well as reduce contact. Under 18s need to use the new form now.

Xmas S.A.N.T.A vs E.L.F special FilmSim
There is a shadow hanging over Christmas.
Santa's sled has been knocked out be a surface to air missile (SAM) and the world's gifts lay strewn across the land. The S.A.N.T.A enforces have been deployed (red hats) to gather up the presents in their santa sacks, get them to the sleigh and get them delivered to the AK wielding Xmas trees.
However, the Evil Elves (wearing green hats) once Santa's helpers are behind this assault and wish to break Christmas.
Will Christmas be saved?
This is a silly, festive themed game special with players taking on the role of rebel elf soldiers (identified by green hats) or special forces Santas (identified by red hats).
The usual FilmSim rules and loadouts apply, but you will be required to wear some kind of bright gren or red hat for team ID. We will have a supply of red and green santa hats, but recommend bringing your own, especially if you are planning on wearing a helmet as ours won't fit over them.
This is not a "tacticool" kind of game and we highly encourage players to wear full santa/elf/reindeer outfits to have some fun!
It would also be really helpful if everybody could bring a couple of dummy presents to use as objectives.

FilmSim is back!!!
We've made several changes to things like the bandaging mechanic to ensure compliance with COVID-19 and the safety of our customers. Updated rules can be found here.
FilmSim is an experience like no other! Designed to make you feel like you are playing a key role in a film or computer game, the FilmSim experience is more involved than a skirmish game, but not as complex as a MilSim event.
FilmSim open days are suitable for everyone, from the absolute beginner to the seasoned veteran airsofter and rental equipment is available. Our friendly team and regular players will make sure you have a great day.
The rules are slightly more involved than on a skirmish event to encourage more immersion in the scenario, and role-playing is highly encouraged. Each game has a theme which will usually be posted on the Facebook event page a couple of weeks prior. Participation in the theme is optional, but you'll have way more fun if you dress the part and put on a daft accent!
The gameplay usually lasts for around two hours at a time morning and afternoon. This makes for a more relaxed rate of play as well as the opportunity to plan and execute flanking manouvers, pincer attacks or distractions etc. There are usual several objectives to complete, sometimes requiring one to be completed before another can be tackled. Where possible, players are given the freedom to approach the objectives in whatever manner they think will work best, but most will usually require a more tactical approach than the usual "rush it" skirmish method. If you can't seem to get near an objective, fall back, regroup with other team members and figure out another approach.
Teamwork is a vital part of FilmSim - some objectives can be tackled solo, but most will be much easier when planned with team-mates.
Two-way radios are extrememly useful and each team will be assigned a frequency in the UHF band from our licence for team chat. You are welcome to use your own radios for this as long as they are set up correctly and you are operating on your assigned channel. Please check well before the start of the game as we always need to have a channel reserved for marshal safety comms. For communication within individual fireteams we recommend PMR446 radios. They are cheap, easy to use and do not require a license. They also do a great job of simulating the range and application of military PRR sets. You are welcome to use these on any of our sites without asking.
We prefer to use camouflage to identify teams where possible so it's always helpful if players can bring more than one set of kit with them and be prepared to change, however if this is not practical we will use team armbands.
A selection of snacks, pot noodles and hot & cold drinks is available at lunchtime - cash only for these.

Tickets go on sale to the public at midday on Wed 18th November.
If you hold a ticket for a cancelled event in November, please email us if you wish to transfer you booking to this date.

XMAS FilmSim at Tuddenham Sat 19th Dec 2020

Gates open at 0800 - please arrive before 0900.

Please allow enough time to book in, get set up and chrono guns BEFORE 0930.

We START at 0930 and finish around 1500 with a break for lunch in the middle.

ALL players MUST now bring a completed consent form with them to ALL games. This will replace then sign in sheet and is intended to speed up the arrival process as well as reduce contact. Under 18s need to use the new form now.

Xmas S.A.N.T.A vs E.L.F special FilmSim
There is a shadow hanging over Christmas.
Santa's sled has been knocked out be a surface to air missile (SAM) and the world's gifts lay strewn across the land. The S.A.N.T.A enforces have been deployed (red hats) to gather up the presents in their santa sacks, get them to the sleigh and get them delivered to the AK wielding Xmas trees.
However, the Evil Elves (wearing green hats) once Santa's helpers are behind this assault and wish to break Christmas.
Will Christmas be saved?
This is a silly, festive themed game special with players taking on the role of rebel elf soldiers (identified by green hats) or special forces Santas (identified by red hats).
The usual FilmSim rules and loadouts apply, but you will be required to wear some kind of bright gren or red hat for team ID. We will have a supply of red and green santa hats, but recommend bringing your own, especially if you are planning on wearing a helmet as ours won't fit over them.
This is not a "tacticool" kind of game and we highly encourage players to wear full santa/elf/reindeer outfits to have some fun!
It would also be really helpful if everybody could bring a couple of dummy presents to use as objectives.

FilmSim is back!!!
We've made several changes to things like the bandaging mechanic to ensure compliance with COVID-19 and the safety of our customers. Updated rules can be found here.
FilmSim is an experience like no other! Designed to make you feel like you are playing a key role in a film or computer game, the FilmSim experience is more involved than a skirmish game, but not as complex as a MilSim event.
FilmSim open days are suitable for everyone, from the absolute beginner to the seasoned veteran airsofter and rental equipment is available. Our friendly team and regular players will make sure you have a great day.
The rules are slightly more involved than on a skirmish event to encourage more immersion in the scenario, and role-playing is highly encouraged. Each game has a theme which will usually be posted on the Facebook event page a couple of weeks prior. Participation in the theme is optional, but you'll have way more fun if you dress the part and put on a daft accent!
The gameplay usually lasts for around two hours at a time morning and afternoon. This makes for a more relaxed rate of play as well as the opportunity to plan and execute flanking manouvers, pincer attacks or distractions etc. There are usual several objectives to complete, sometimes requiring one to be completed before another can be tackled. Where possible, players are given the freedom to approach the objectives in whatever manner they think will work best, but most will usually require a more tactical approach than the usual "rush it" skirmish method. If you can't seem to get near an objective, fall back, regroup with other team members and figure out another approach.
Teamwork is a vital part of FilmSim - some objectives can be tackled solo, but most will be much easier when planned with team-mates.
Two-way radios are extrememly useful and each team will be assigned a frequency in the UHF band from our licence for team chat. You are welcome to use your own radios for this as long as they are set up correctly and you are operating on your assigned channel. Please check well before the start of the game as we always need to have a channel reserved for marshal safety comms. For communication within individual fireteams we recommend PMR446 radios. They are cheap, easy to use and do not require a license. They also do a great job of simulating the range and application of military PRR sets. You are welcome to use these on any of our sites without asking.
We prefer to use camouflage to identify teams where possible so it's always helpful if players can bring more than one set of kit with them and be prepared to change, however if this is not practical we will use team armbands.
A selection of snacks, pot noodles and hot & cold drinks is available at lunchtime - cash only for these.

Tickets go on sale to the public at midday on Wed 18th November.
If you hold a ticket for a cancelled event in November, please email us if you wish to transfer you booking to this date.

Tuddenham Night Ops

Arrival at 1800, games start at 1900.

Spaces are limited and a must be secured by a £5 deposit, balance of £10 payable on arrival.

You MUST bring some kind of torch. No rentals available.
All guns MUST be below 1.13J (350fps with a 0.2g BB).
Lasers are not permitted.
Think you've experienced everything at airsoft?
Think you know the site like the back of your hand?
Think again.
Night games are a chance to experience airsoft, and our site like you never have before.
Bring a torch. Bring a gun. Bring a change of underwear...

FilmSim at Tuddenham Sun 13th Dec 2020

Gates open at 0800 - please arrive before 0900.

Please allow enough time to book in, get set up and chrono guns BEFORE 0930.

We START at 0930 and finish around 1500 with a break for lunch in the middle.

ALL players MUST now bring a completed consent form with them to ALL games. This will replace then sign in sheet and is intended to speed up the arrival process as well as reduce contact. Under 18s need to use the new form now.
FilmSim is back!!!
We've made several changes to things like the bandaging mechanic to ensure compliance with COVID-19 and the safety of our customers. Updated rules can be found here.
FilmSim is an experience like no other! Designed to make you feel like you are playing a key role in a film or computer game, the FilmSim experience is more involved than a skirmish game, but not as complex as a MilSim event.
FilmSim open days are suitable for everyone, from the absolute beginner to the seasoned veteran airsofter and rental equipment is available. Our friendly team and regular players will make sure you have a great day.
The rules are slightly more involved than on a skirmish event to encourage more immersion in the scenario, and role-playing is highly encouraged. Each game has a theme which will usually be posted on the Facebook event page a couple of weeks prior. Participation in the theme is optional, but you'll have way more fun if you dress the part and put on a daft accent!
The gameplay usually lasts for around two hours at a time morning and afternoon. This makes for a more relaxed rate of play as well as the opportunity to plan and execute flanking manouvers, pincer attacks or distractions etc. There are usual several objectives to complete, sometimes requiring one to be completed before another can be tackled. Where possible, players are given the freedom to approach the objectives in whatever manner they think will work best, but most will usually require a more tactical approach than the usual "rush it" skirmish method. If you can't seem to get near an objective, fall back, regroup with other team members and figure out another approach.
Teamwork is a vital part of FilmSim - some objectives can be tackled solo, but most will be much easier when planned with team-mates.
Two-way radios are extrememly useful and each team will be assigned a frequency in the UHF band from our licence for team chat. You are welcome to use your own radios for this as long as they are set up correctly and you are operating on your assigned channel. Please check well before the start of the game as we always need to have a channel reserved for marshal safety comms. For communication within individual fireteams we recommend PMR446 radios. They are cheap, easy to use and do not require a license. They also do a great job of simulating the range and application of military PRR sets. You are welcome to use these on any of our sites without asking.
We prefer to use camouflage to identify teams where possible so it's always helpful if players can bring more than one set of kit with them and be prepared to change, however if this is not practical we will use team armbands.
A selection of snacks, pot noodles and hot & cold drinks is available at lunchtime - cash only for these.
Tickets go on sale to the public at midday on Wed 18th November.
If you hold a ticket for a cancelled event in November, please email us if you wish to transfer you booking to this date.

FilmSim at Tuddenham Sat 12th Dec 2020

Gates open at 0800 - please arrive before 0900.

Please allow enough time to book in, get set up and chrono guns BEFORE 0930.

We START at 0930 and finish around 1500 with a break for lunch in the middle.

ALL players MUST now bring a completed consent form with them to ALL games. This will replace then sign in sheet and is intended to speed up the arrival process as well as reduce contact. Under 18s need to use the new form now.
FilmSim is back!!!
We've made several changes to things like the bandaging mechanic to ensure compliance with COVID-19 and the safety of our customers. Updated rules can be found here.
FilmSim is an experience like no other! Designed to make you feel like you are playing a key role in a film or computer game, the FilmSim experience is more involved than a skirmish game, but not as complex as a MilSim event.
FilmSim open days are suitable for everyone, from the absolute beginner to the seasoned veteran airsofter and rental equipment is available. Our friendly team and regular players will make sure you have a great day.
The rules are slightly more involved than on a skirmish event to encourage more immersion in the scenario, and role-playing is highly encouraged. Each game has a theme which will usually be posted on the Facebook event page a couple of weeks prior. Participation in the theme is optional, but you'll have way more fun if you dress the part and put on a daft accent!
The gameplay usually lasts for around two hours at a time morning and afternoon. This makes for a more relaxed rate of play as well as the opportunity to plan and execute flanking manouvers, pincer attacks or distractions etc. There are usual several objectives to complete, sometimes requiring one to be completed before another can be tackled. Where possible, players are given the freedom to approach the objectives in whatever manner they think will work best, but most will usually require a more tactical approach than the usual "rush it" skirmish method. If you can't seem to get near an objective, fall back, regroup with other team members and figure out another approach.
Teamwork is a vital part of FilmSim - some objectives can be tackled solo, but most will be much easier when planned with team-mates.
Two-way radios are extrememly useful and each team will be assigned a frequency in the UHF band from our licence for team chat. You are welcome to use your own radios for this as long as they are set up correctly and you are operating on your assigned channel. Please check well before the start of the game as we always need to have a channel reserved for marshal safety comms. For communication within individual fireteams we recommend PMR446 radios. They are cheap, easy to use and do not require a license. They also do a great job of simulating the range and application of military PRR sets. You are welcome to use these on any of our sites without asking.
We prefer to use camouflage to identify teams where possible so it's always helpful if players can bring more than one set of kit with them and be prepared to change, however if this is not practical we will use team armbands.
A selection of snacks, pot noodles and hot & cold drinks is available at lunchtime - cash only for these.
Tickets go on sale to the public at midday on Wed 18th November.
If you hold a ticket for a cancelled event in November, please email us if you wish to transfer you booking to this date.

Skirmish at Tuddenham Sun 1st Nov 2020

Gates open at 0800 - please arrive before 0900.

Please allow enough time to book in, get set up and chrono guns BEFORE 0930.

We START at 0930 and finish around 1500 with a break for lunch in the middle.

ALL players MUST now bring a completed consent form with them to ALL games. This will replace then sign in sheet and is intended to speed up the arrival process as well as reduce contact. Under 18s need to use the new form now.

PLEASE NOTE: Our open days are currently running at reduced capacity to ensure that we can meet social distancing guidelines for the protection of our staff, crew and customers.

A ticket is required for access to site. If you do not have a ticket, please do not turn up and ask us to squeeze you in. To ensure that we are fair to everybody and to control social distancing we will be forced to turn you away - please don't put us in that position!

We have reduced quantities of rental guns available to ensure that we can decontaminate them before reuse. We will only be including a single magazine (300rds) with the rental along with eye/face protection if required. No clothing or pouches will be supplied.


To comply with current regulations, groups of more than six persons will have to arrive seperately and not mingle with other groups in the safe-zone.
You will need to be prepared to sort your admin from your car rather than inside the safe zone building which will be closed to customers. If the weather is likely to be wet, we recommend that you consider purchasing a cheap gazebo to erect over your boot. If you do not have a car or suitable small shelter, please contact us BEFORE purchasing your ticket to ensure that we can safely accommodate you.
There will be no food or drink available on site - please make your own arrangements.
We recommend that you wear gloves and a facemask as much as possible to help reduce infection risk. To encourage regular hand-washing we will provide water and hand sanitiser - we recommend that you bring a washing-up bowl and some soap if possible.

All persons arriving on site will be required to leave us a contact number for NHS test & trace. This will be kept for 21 days and then destroyed - it will not be used for any other purpose.

Skirmish days at Gunman are suitable for all levels of airsoft player, but are especially aimed at new or casual players.
The games are short (usually between 30-45 minutes each), with simple objectives and plenty of trigger time.
Minimal time is spent out of the game when you are shot – simply return to a respawn point, and re-enter the game, meaning you spend most of your time enjoying the game instead of sitting in a dead zone.
You may bring whatever type of airsoft gun you like including fantasy and two-tone guns as long as they do not exceed the site power limits.
Team ID is achieved by coloured armbands, you may wear whatever you like.
A selection of snacks, pot noodles and hot & cold drinks is available at lunchtime - cash only for these.

Skirmish at Tuddenham Sat 31st Oct 2020

Gates open at 0800 - please arrive before 0900.

Please allow enough time to book in, get set up and chrono guns BEFORE 0930.

We START at 0930 and finish around 1500 with a break for lunch in the middle.

ALL players MUST now bring a completed consent form with them to ALL games. This will replace then sign in sheet and is intended to speed up the arrival process as well as reduce contact. Under 18s need to use the new form now.

PLEASE NOTE: Our open days are currently running at reduced capacity to ensure that we can meet social distancing guidelines for the protection of our staff, crew and customers.

A ticket is required for access to site. If you do not have a ticket, please do not turn up and ask us to squeeze you in. To ensure that we are fair to everybody and to control social distancing we will be forced to turn you away - please don't put us in that position!

We have reduced quantities of rental guns available to ensure that we can decontaminate them before reuse. We will only be including a single magazine (300rds) with the rental along with eye/face protection if required. No clothing or pouches will be supplied.


To comply with current regulations, groups of more than six persons will have to arrive seperately and not mingle with other groups in the safe-zone.
You will need to be prepared to sort your admin from your car rather than inside the safe zone building which will be closed to customers. If the weather is likely to be wet, we recommend that you consider purchasing a cheap gazebo to erect over your boot. If you do not have a car or suitable small shelter, please contact us BEFORE purchasing your ticket to ensure that we can safely accommodate you.
There will be no food or drink available on site - please make your own arrangements.
We recommend that you wear gloves and a facemask as much as possible to help reduce infection risk. To encourage regular hand-washing we will provide water and hand sanitiser - we recommend that you bring a washing-up bowl and some soap if possible.

All persons arriving on site will be required to leave us a contact number for NHS test & trace. This will be kept for 21 days and then destroyed - it will not be used for any other purpose.

Skirmish days at Gunman are suitable for all levels of airsoft player, but are especially aimed at new or casual players.
The games are short (usually between 30-45 minutes each), with simple objectives and plenty of trigger time.
Minimal time is spent out of the game when you are shot – simply return to a respawn point, and re-enter the game, meaning you spend most of your time enjoying the game instead of sitting in a dead zone.
You may bring whatever type of airsoft gun you like including fantasy and two-tone guns as long as they do not exceed the site power limits.
Team ID is achieved by coloured armbands, you may wear whatever you like.
A selection of snacks, pot noodles and hot & cold drinks is available at lunchtime - cash only for these.