Please note: This game has now been rescheduled to new dates.
Players must be 18 years of age or over – we may ask for proof.
Children aged 16 and over are allowed to play providing they are accompanied by a playing parent or legal guardian.
Backstory…
In Operation Scimitar, the action moves to Libya.The “Tizzit” are an indigenous people, who have occupied North Africa for 3,000 years. They are a proud race, with their own language and customs. Colonel Gaddafi, the former dictator of Libya did his best to eradicate them, but instead he ended up eradicated himself, throwing Libya into a terrible civil war in the ensuing power struggle attempting to fill the vacuum he left behind.Libya is currently being fought over by the LNA and the GNA, together with a multitude of smaller warlords and factions; fragmented like a broken mirror. The developed world watches the chaos from the side-lines and different countries back one opponent or the other in a proxy war of so-called civilised countries. Meanwhile, civilians suffer and migrants flee for safer shores.Almukhtar is a warlord in western Libya and has engaged Phoenix to use ZPAP 55 to destroy the Tizzit. Almukhtar wants to strike them so hard, with such finality, that these indigenous people are unable to offer further resistance and surrender their gas-rich homeland to him. Phoenix are promised Gold as a down payment with a share in the gas riches once the job is finished.
The LNA are supported by many countries including Russia and Egypt. However, the UN, including the UK and the USA support their opponent, the GNA.Fearing genocide of an already endangered people and the loss of Libyan gas reserves to Russia, NATO need to act, but cannot afford to get embroiled in open war and the expense that will entail after the financial destruction of COVID19.The JTF SF unit are despatched to Libya to support the Tizzit and combat both Almukhtar and his Phoenix “ronin”. The Tizzit are herdsmen, often with facial tattoos and who engage in strange tribal customs. However, armed with weapons fresh from NATO armouries, they face a fight to the death, to protect their loved ones and all they stand for – their very existence.Will Almukhtar finish what Gaddafi started? Will ZPAP 55 finally be released in a cloud of purple, laying waste to western Libya or will the JTF save the day?Operation Scimitar will be an adrenaline fuelled weekend of tactics, asymmetrical warfare and role-play and is to be the ninth game in this exciting Bad-To-The-Bone series.
SPECIAL FORCES
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MTP
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Multicam (arid, alpine and black not acceptable)
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Tropic Multicam
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Flecktarn
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Concamo
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AOR1
SF weaponry such as M4, HK416/7, or SCAR etc
Headgear required – helmets, green or black watch caps or boonies only.
PHOENIX PMC
Casual style – cargo or tactical trousers with fleece, T-shirt or soft-shell jacket – no jeans.
Boots to be tactical – no trainers.
Headgear – baseball caps only – must be plain.
Plate carriers, chest rigs or assault vests.
Weapons can be eastern bloc or western, but think military or law enforcement – no gold AK’s.
TIZZIT
Preferably as few block colours as possible, bright colours are good.Or:50% old school camo (trousers or top, but not both) – DPM, DDPM, M81, Russian or more unusual camos (not MTP or Multicam).
Headwear should be beanies or civilian or patrol caps (no baseball caps).
Load bearing kit if needed should be holsters, satchels, belts, shoulder slings, bandoliers etc.
Weapons are ideally SMGs, pistols, simple assault rifles without furniture etc.
WARNER PMC
Headgear to be boonies.
Weaponry to be Russian, or at least Eastern Bloc.
Primary rules…
Children aged 16 and over are allowed to play providing they are accompanied by a playing parent or legal guardian.
Guns in auto mode are allowed, but must NOT be fired for more than a 2 second burst to prevent overkill.
Only Single Shot (semi-auto) should be used inside buildings or when firing in through doors or windows.
All weapons must fire within our standard limits (based on 0.2g ammo) which are:
- <350 fps – All guns including hand carried support weapons
- <370 fps – Fixed/mounted/deployed MGs
- <420 fps – Single shot DMR (real world, not an M4 with a scope)
- <500 fps – single shot Bolt Action (Electric should have a mosfet delay fitted)
ANY heavy cased pyro must be under-arm rolled or dropped ONLY – NO FLIGHT TIME!
BB Claymore and powder mines must not be set up to hit above 3ft from the ground.
No homemade pyro devices are allowed.
Mark 5 Thunderflash or Reusable grenades using 9mm blanks or 209 shotgun primers only.