GI Big Weekender August 2021

GI Weekender

Late August bank holiday weekend 2021

Gunman Airsoft and FilmSim events proudly presents…
Battlefield 2119 – ‘Airborne Pt 2’
August 28th & 29th 2021
Gunman Airsoft Hertfordshire
Westwood Equestrian centre.

Age restrictions apply to this event:

Under 12s are not permitted to participate.
Under 16s will only be permitted to participate if accompanied by a responsible adult.
Under 18s who are participating must bring a completed consent form with them, signed by a parent or guardian.
Under 18s will only be permitted to camp overnight if accompanied by a responsible adult.
Non-participating family members may remain in the safe-zone and camp over, a responsible adult must remain with any under 14s in the safe zone.

These restrictions are to comply with our obligations under the law, our insurance stipulations and our Child Safeguarding Policy.

Tickets are strictly limited and places must be secured by non-refundable deposit.
Ticket price £85 secured with a deposit of £45.
Early bird deposit discount of £10 on all deposits paid before July.
All players must pay the balance of £40 on arrival.
As per our terms & conditions, you may sell your deposit on if you become unable to attend.
We will need to know the name of the new owner to update our booking information.

Important: this is not a “skirmish” weekend, there is a story which drives the objectives and action, and player loadouts and abilities depend on the faction and class you choose to play as.

It is possible to change your class during the event, but in order to maintain team balace, there will be no facility to change your faction.

Players are expected to “buy-into” the story and their chosen rule on the field.

There will be no fixed breaks during play, so make sure you take plenty of food/water and supplies to your in-game HQ to reduce the need to return to the safe-zone during play.

 

The Backstory:

In 2019 it begun, a slide of power and a change of ‘The Global Game’ left Europe in turmoil. Communications between the old cold war allies broke down and tension built up to a boiling point.
Conflict finale broke out in 2027 after a 5-year stalemate.
Up to this point the aggression was played out in proxy small war conflicts, which engulfed those countries before an actual full engagement between the governments of the East and the West would seal the worlds fate.
The first shot was fired on New Years Eve 2031 across the Thin Line, a line drawn by the small war conflicts and their victors. 24 hours later a billion soldiers engage and over the next 69 years nearly burnt themselves to extinction.
The fighting went Global, with only the continent of the Americas and the Island nations of the Pacific Oceans untouched. Africa was allied to the Blue Hammers and Asia and the Middle East allied to the Red Hammers.
In 2100 the two sides came together at the Helsinki summit and agreed a final ceasefire. Their world was unrecognizable and billions had perished and all the other summits had failed due to the inability to trust each other, but a new threat was coming, one that neither could fight on their own. Can they work together…?
For 19 years the peace has held and the populations of the Red and the Blue have once again swollen in numbers. The world, though broken, has regrown back its vegetation and resembles an age from long ago with ruined cities engulfed in natures claim.
Two major capitol cities still remain as the seats of Government and society.
Moscow is home to the Red Drakes and their huge underground capitol as well as a twin City in Beijing.
Madrid is home to the Blue Hammers and their sprawling super Metropolis City, the second City of the Blue Hammers is Rome with the whole of Old Italy now militarized like its ancient historic grandfather.

‘Aiborne Pt 2’

For the past 9 months, the war across Europa has claimed 1000s of lives and both the Blue Hammers and Red Drakes are feeling it. The Dark Faction has fully deployed and now seeks to find a resupply drop area. Number of old and long forgotten airfields have become the primary target for a DF resupply but at this time the Drakes and Hammers are fighting over it. The only way the Dark can get close enough to make an assault is through airborne units being dropped at secured locations. 5 key areas have been identified for capture and control and there are three airfields. If any faction controls 2 or more of the airfields by day two, they will have seized control of the landing ground. All three factions are looking for resupply to go forward into their next conflict (August).
This weekend will be using the FULL FilmSim rules, which will get posted to the event and included to the page files.

Factions:

There will be three factions in play, the Red Drakes, the Blue Hammers and the Dark Faction.

Each faction has its own faction bonus as detailed below for the duration of the operation, so choose your faction wisely!

Team ID will be achieved by means of a prominant coloured highlight on your loadout in your chosen faction’s colour. This can be in the form of armbands (both arms please), headwear, prominant scarfs, shirts etc.
Be proud to support your faction and display your colours!
Red Faction of the Drakes MUST wear a strong element of RED in their load-out and no other.
Faction bonus: “Tough as nails” – an extra badage may be carried.
Blue Faction of the Hammers MUST wear a strong element of BLUE in their load-out and no other.
Faction bonus: “Quartermaster” – An extra field pack is available.
The Dark Faction MUST wear a strong element of PURPLE to their load-out and no other.
Faction bonus: “Sky born” – multiple drop points can be set up foor airborne troop insertion.

Unit Classes:

In order to support differing styles of equipment and play, three different unit classes will be in operation.
You may change your class at any point by returning to the safe-zone and re-equipping. You may not switch class within the mission zone.
Objectives will be supplied which can only be completed by a particular class type to encourage playing your chosen class.
Classes are permitted (and expected) to provide the relevant support to other friendly units but cannot complete non-class objectives. For example a recon unit may tag along with a tactical fireteam to provide intel gathering and long-range precision support. The assault class is expected to support the other two classes by providing extra firepower and re-arming abilities, but cannot complete intel, sabotage objectives etc.
Each class has a different restriction on the types of weapons carried as well as the quantity of ammo which can be used before re-arming at a field-pack or HQ.
In addition to your primary weapon/ammo you may carry a secondary weapon with 75rnds, eg a pistol or small SMG.

Recon class description: Light, and stealthy, you work indivdually or in pairs to complete recon specific objectives or hunt for HVTs etc. A recon unit’s focus is on avoiding detection, not getting into gunfights.
Loadouts:
Recon/sniper – Primary weapon is a bolt-action rifle. Max ammo 100rnds. Max energy 2.31J (500fps/0.2g equivalent) MED: 30m.
Recon/DMR – Primary weapon is a semi-auto heavy, long-barreled rifle with a magnified scope. Max ammo 100rnds. Max energy 1.48J (400fps/0.2g equivalent) MED: 30m.

Tactical class description: Working together, tactical units use teamwork and tactics to carry out specific missions and objectives. Focus is on fast, precise execution of objectives, not extended battles. Fireteam size: four to six persons. Max ammo: 600rnds.
Loadouts:
Primary weapon may be anything up to max energy 1.13J (350fps/0.2g equivalent). Max ammo 600rnds. Automatic weapons should be used in semi-auto or selectable 2 or 3 round burst modes (no full auto).

Assault class description: The heavily armed assault unit is a formidable enemy which usually provides heavy support and firepower to other friendly units. They are able to deploy a field-support pack for other friendly units to re-arm at. Minimum fireteam size: four persons.
Loadouts:
Assault/soldier – Primary weapon may be anything up to max energy 1.13J (350fps/0.2g equivalent). Max ammo 600rnds. Any fire mode may be used including controlled auto bursts.
Assault/gunner – Any recognised LMG/MMG. Max ammo: 3000rnds – may not be shared with other players. Should fire from a prone or stabilised position where possible, or from the hip. Please do not fire bursts from the shoulder!

Camping and Arrival:

The site will be open for arrivals from 1200 on the Friday and you are welcome to camp over until Monday morning totally free of charge.

If arriving on Saturday morning, please do so before 0900 if possible.

When entering the site, please ensure that the gate is closed behind you, and follow the track to your left, past the stables. Please drive slowly as there are horses on site.

Due to COVID-19 measures which we assume will still apply during this event there will be some restrictions in place in regards to camping and behaviour in the safe-zone. We managed to run successfuly last year without any incidents or casues for concern, and we’d like to have another great event this year. These rules and guidelines may be subject to change with minimal or no notice from the Governement so please bear with us if we ask you to do something different when you arrive – we will try to keep up to date information available.

We will publish the full rules and guidelines soon, but in the meatime here’s the most important stuff:

Non-participating family members may accompany you camping, but are not permitted to enter the game-zone during play. Please advise us in advance if more than one non-participant will be remaining on site so we can ensure compliance with COVID-19 regulations.

Applicable social distancing rules will be strictly enforced at all times, we currently recommend planning for groups of no more than six people in and around your immediate camping and socialising area. If we are able to safely and legally accomodate larger groups, then it’s a bonus!

Please plan for quiet socialising within your group in the evenings – loud music may not be permitted depending on the guidelines in place at the time.

The usual rules to do with fire will be in place – small, contained fires are permitted off the ground, we are usually have limited quantities of firewood available – please do not harvest wood from anywhere else on site (you know who you are, chainsaw guy)!

The full ruleset and loadout details will be published soon with links here.

FilmSim at Eversley Alpha Sun 18th July 2021

Gates open at 0800 - please arrive before 0900.

Please allow enough time to book in, get set up and chrono guns BEFORE 0930.

We START at 0930 and finish around 1500 with a break for lunch in the middle.

ALL players MUST now bring a completed consent form with them to ALL games. This will replace then sign in sheet and is intended to speed up the arrival process as well as reduce contact. Under 18s need to use the new form now.
From June, we will only be asking for a £15 security deposit to secure your walk-on space for a game, with the £10 balance to be paid on arrival. Please note that we will only consider transferring deposits in exceptional circumstances.

PLEASE NOTE: Our open days are currently running at reduced capacity to ensure that we can meet social distancing guidelines for the protection of our staff, crew and customers.

A ticket is required for access to site. If you do not have a ticket, please do not turn up and ask us to squeeze you in. To ensure that we are fair to everybody and to control social distancing we will be forced to turn you away - please don't put us in that position!

We have reduced quantities of rental guns available to ensure that we can decontaminate them before reuse. We will only be including a single magazine (300rds) with the rental along with eye/face protection if required. No clothing or pouches will be supplied.

To comply with current regulations, groups of more than six persons will have to arrive seperately and not mingle with other groups in the safe-zone.

You will need to be prepared to sort your admin from your car. If the weather is likely to be wet, we recommend that you consider purchasing a cheap gazebo to erect over your boot. If you do not have a car or suitable small shelter, please contact us BEFORE purchasing your ticket to ensure that we can safely accommodate you.
There will be no food or drink available on site - please make your own arrangements.
We recommend that you wear gloves and a facemask as much as possible to help reduce infection risk. To encourage regular hand-washing we will provide hot water and hand sanitiser - we recommend that you bring a washing-up bowl and some soap if possible.

NHS test & Trace QR codes will be available to scan on site.
Please ensure that you bring a completed consent form with you on every visit.


FilmSim is back!!!
We've made several changes to things like the bandaging mechanic to ensure compliance with COVID-19 and the safety of our customers. Updated rules can be found here.
FilmSim is an experience like no other! Designed to make you feel like you are playing a key role in a film or computer game, the FilmSim experience is more involved than a skirmish game, but not as complex as a MilSim event.
FilmSim open days are suitable for everyone, from the absolute beginner to the seasoned veteran airsofter and rental equipment is available. Our friendly team and regular players will make sure you have a great day.
The rules are slightly more involved than on a skirmish event to encourage more immersion in the scenario, and role-playing is highly encouraged. Each game has a theme which will usually be posted on the Facebook event page a couple of weeks prior. Participation in the theme is optional, but you'll have way more fun if you dress the part and put on a daft accent!
The gameplay usually lasts for around two hours at a time morning and afternoon. This makes for a more relaxed rate of play as well as the opportunity to plan and execute flanking manouvers, pincer attacks or distractions etc. There are usual several objectives to complete, sometimes requiring one to be completed before another can be tackled. Where possible, players are given the freedom to approach the objectives in whatever manner they think will work best, but most will usually require a more tactical approach than the usual "rush it" skirmish method. If you can't seem to get near an objective, fall back, regroup with other team members and figure out another approach.
Teamwork is a vital part of FilmSim - some objectives can be tackled solo, but most will be much easier when planned with team-mates.
Two-way radios are extrememly useful and each team will be assigned a frequency in the UHF band from our licence for team chat. You are welcome to use your own radios for this as long as they are set up correctly and you are operating on your assigned channel. Please check well before the start of the game as we always need to have a channel reserved for marshal safety comms. For communication within individual fireteams we recommend PMR446 radios. They are cheap, easy to use and do not require a license. They also do a great job of simulating the range and application of military PRR sets. You are welcome to use these on any of our sites without asking.
We prefer to use camouflage to identify teams where possible so it's always helpful if players can bring more than one set of kit with them and be prepared to change, however if this is not practical we will use team armbands. It's not too important what you wear, but try and dress in a similar manner to anyone you want to play with.

FilmSim at Eversley Alpha Sat 17th July 2021

Gates open at 0800 - please arrive before 0900.

Please allow enough time to book in, get set up and chrono guns BEFORE 0930.

We START at 0930 and finish around 1500 with a break for lunch in the middle.

ALL players MUST now bring a completed consent form with them to ALL games. This will replace then sign in sheet and is intended to speed up the arrival process as well as reduce contact. Under 18s need to use the new form now.
From June, we will only be asking for a £15 security deposit to secure your walk-on space for a game, with the £10 balance to be paid on arrival. Please note that we will only consider transferring deposits in exceptional circumstances.

PLEASE NOTE: Our open days are currently running at reduced capacity to ensure that we can meet social distancing guidelines for the protection of our staff, crew and customers.

A ticket is required for access to site. If you do not have a ticket, please do not turn up and ask us to squeeze you in. To ensure that we are fair to everybody and to control social distancing we will be forced to turn you away - please don't put us in that position!

We have reduced quantities of rental guns available to ensure that we can decontaminate them before reuse. We will only be including a single magazine (300rds) with the rental along with eye/face protection if required. No clothing or pouches will be supplied.

To comply with current regulations, groups of more than six persons will have to arrive seperately and not mingle with other groups in the safe-zone.

You will need to be prepared to sort your admin from your car. If the weather is likely to be wet, we recommend that you consider purchasing a cheap gazebo to erect over your boot. If you do not have a car or suitable small shelter, please contact us BEFORE purchasing your ticket to ensure that we can safely accommodate you.
There will be no food or drink available on site - please make your own arrangements.
We recommend that you wear gloves and a facemask as much as possible to help reduce infection risk. To encourage regular hand-washing we will provide hot water and hand sanitiser - we recommend that you bring a washing-up bowl and some soap if possible.

NHS test & Trace QR codes will be available to scan on site.
Please ensure that you bring a completed consent form with you on every visit.


FilmSim is back!!!
We've made several changes to things like the bandaging mechanic to ensure compliance with COVID-19 and the safety of our customers. Updated rules can be found here.
FilmSim is an experience like no other! Designed to make you feel like you are playing a key role in a film or computer game, the FilmSim experience is more involved than a skirmish game, but not as complex as a MilSim event.
FilmSim open days are suitable for everyone, from the absolute beginner to the seasoned veteran airsofter and rental equipment is available. Our friendly team and regular players will make sure you have a great day.
The rules are slightly more involved than on a skirmish event to encourage more immersion in the scenario, and role-playing is highly encouraged. Each game has a theme which will usually be posted on the Facebook event page a couple of weeks prior. Participation in the theme is optional, but you'll have way more fun if you dress the part and put on a daft accent!
The gameplay usually lasts for around two hours at a time morning and afternoon. This makes for a more relaxed rate of play as well as the opportunity to plan and execute flanking manouvers, pincer attacks or distractions etc. There are usual several objectives to complete, sometimes requiring one to be completed before another can be tackled. Where possible, players are given the freedom to approach the objectives in whatever manner they think will work best, but most will usually require a more tactical approach than the usual "rush it" skirmish method. If you can't seem to get near an objective, fall back, regroup with other team members and figure out another approach.
Teamwork is a vital part of FilmSim - some objectives can be tackled solo, but most will be much easier when planned with team-mates.
Two-way radios are extrememly useful and each team will be assigned a frequency in the UHF band from our licence for team chat. You are welcome to use your own radios for this as long as they are set up correctly and you are operating on your assigned channel. Please check well before the start of the game as we always need to have a channel reserved for marshal safety comms. For communication within individual fireteams we recommend PMR446 radios. They are cheap, easy to use and do not require a license. They also do a great job of simulating the range and application of military PRR sets. You are welcome to use these on any of our sites without asking.
We prefer to use camouflage to identify teams where possible so it's always helpful if players can bring more than one set of kit with them and be prepared to change, however if this is not practical we will use team armbands. It's not too important what you wear, but try and dress in a similar manner to anyone you want to play with.

FilmSim at Eversley Alpha Sun 20th June 2021

Gates open at 0800 - please arrive before 0900.

Please allow enough time to book in, get set up and chrono guns BEFORE 0930.

We START at 0930 and finish around 1500 with a break for lunch in the middle.

ALL players MUST now bring a completed consent form with them to ALL games. This will replace then sign in sheet and is intended to speed up the arrival process as well as reduce contact. Under 18s need to use the new form now.
From June, we will only be asking for a £15 security deposit to secure your walk-on space for a game, with the £10 balance to be paid on arrival. Please note that we will only consider transferring deposits in exceptional circumstances.

PLEASE NOTE: Our open days are currently running at reduced capacity to ensure that we can meet social distancing guidelines for the protection of our staff, crew and customers.

A ticket is required for access to site. If you do not have a ticket, please do not turn up and ask us to squeeze you in. To ensure that we are fair to everybody and to control social distancing we will be forced to turn you away - please don't put us in that position!

We have reduced quantities of rental guns available to ensure that we can decontaminate them before reuse. We will only be including a single magazine (300rds) with the rental along with eye/face protection if required. No clothing or pouches will be supplied.

To comply with current regulations, groups of more than six persons will have to arrive seperately and not mingle with other groups in the safe-zone.

You will need to be prepared to sort your admin from your car. If the weather is likely to be wet, we recommend that you consider purchasing a cheap gazebo to erect over your boot. If you do not have a car or suitable small shelter, please contact us BEFORE purchasing your ticket to ensure that we can safely accommodate you.
There will be no food or drink available on site - please make your own arrangements.
We recommend that you wear gloves and a facemask as much as possible to help reduce infection risk. To encourage regular hand-washing we will provide hot water and hand sanitiser - we recommend that you bring a washing-up bowl and some soap if possible.

NHS test & Trace QR codes will be available to scan on site.
Please ensure that you bring a completed consent form with you on every visit.


FilmSim is back!!!
We've made several changes to things like the bandaging mechanic to ensure compliance with COVID-19 and the safety of our customers. Updated rules can be found here.
FilmSim is an experience like no other! Designed to make you feel like you are playing a key role in a film or computer game, the FilmSim experience is more involved than a skirmish game, but not as complex as a MilSim event.
FilmSim open days are suitable for everyone, from the absolute beginner to the seasoned veteran airsofter and rental equipment is available. Our friendly team and regular players will make sure you have a great day.
The rules are slightly more involved than on a skirmish event to encourage more immersion in the scenario, and role-playing is highly encouraged. Each game has a theme which will usually be posted on the Facebook event page a couple of weeks prior. Participation in the theme is optional, but you'll have way more fun if you dress the part and put on a daft accent!
The gameplay usually lasts for around two hours at a time morning and afternoon. This makes for a more relaxed rate of play as well as the opportunity to plan and execute flanking manouvers, pincer attacks or distractions etc. There are usual several objectives to complete, sometimes requiring one to be completed before another can be tackled. Where possible, players are given the freedom to approach the objectives in whatever manner they think will work best, but most will usually require a more tactical approach than the usual "rush it" skirmish method. If you can't seem to get near an objective, fall back, regroup with other team members and figure out another approach.
Teamwork is a vital part of FilmSim - some objectives can be tackled solo, but most will be much easier when planned with team-mates.
Two-way radios are extrememly useful and each team will be assigned a frequency in the UHF band from our licence for team chat. You are welcome to use your own radios for this as long as they are set up correctly and you are operating on your assigned channel. Please check well before the start of the game as we always need to have a channel reserved for marshal safety comms. For communication within individual fireteams we recommend PMR446 radios. They are cheap, easy to use and do not require a license. They also do a great job of simulating the range and application of military PRR sets. You are welcome to use these on any of our sites without asking.
We prefer to use camouflage to identify teams where possible so it's always helpful if players can bring more than one set of kit with them and be prepared to change, however if this is not practical we will use team armbands. It's not too important what you wear, but try and dress in a similar manner to anyone you want to play with.

FilmSim at Eversley Alpha Sat 19th June 2021

Gates open at 0800 - please arrive before 0900.

Please allow enough time to book in, get set up and chrono guns BEFORE 0930.

We START at 0930 and finish around 1500 with a break for lunch in the middle.

ALL players MUST now bring a completed consent form with them to ALL games. This will replace then sign in sheet and is intended to speed up the arrival process as well as reduce contact. Under 18s need to use the new form now.
From June, we will only be asking for a £15 security deposit to secure your walk-on space for a game, with the £10 balance to be paid on arrival. Please note that we will only consider transferring deposits in exceptional circumstances.

PLEASE NOTE: Our open days are currently running at reduced capacity to ensure that we can meet social distancing guidelines for the protection of our staff, crew and customers.

A ticket is required for access to site. If you do not have a ticket, please do not turn up and ask us to squeeze you in. To ensure that we are fair to everybody and to control social distancing we will be forced to turn you away - please don't put us in that position!

We have reduced quantities of rental guns available to ensure that we can decontaminate them before reuse. We will only be including a single magazine (300rds) with the rental along with eye/face protection if required. No clothing or pouches will be supplied.

To comply with current regulations, groups of more than six persons will have to arrive seperately and not mingle with other groups in the safe-zone.

You will need to be prepared to sort your admin from your car. If the weather is likely to be wet, we recommend that you consider purchasing a cheap gazebo to erect over your boot. If you do not have a car or suitable small shelter, please contact us BEFORE purchasing your ticket to ensure that we can safely accommodate you.
There will be no food or drink available on site - please make your own arrangements.
We recommend that you wear gloves and a facemask as much as possible to help reduce infection risk. To encourage regular hand-washing we will provide hot water and hand sanitiser - we recommend that you bring a washing-up bowl and some soap if possible.

NHS test & Trace QR codes will be available to scan on site.
Please ensure that you bring a completed consent form with you on every visit.


FilmSim is back!!!
We've made several changes to things like the bandaging mechanic to ensure compliance with COVID-19 and the safety of our customers. Updated rules can be found here.
FilmSim is an experience like no other! Designed to make you feel like you are playing a key role in a film or computer game, the FilmSim experience is more involved than a skirmish game, but not as complex as a MilSim event.
FilmSim open days are suitable for everyone, from the absolute beginner to the seasoned veteran airsofter and rental equipment is available. Our friendly team and regular players will make sure you have a great day.
The rules are slightly more involved than on a skirmish event to encourage more immersion in the scenario, and role-playing is highly encouraged. Each game has a theme which will usually be posted on the Facebook event page a couple of weeks prior. Participation in the theme is optional, but you'll have way more fun if you dress the part and put on a daft accent!
The gameplay usually lasts for around two hours at a time morning and afternoon. This makes for a more relaxed rate of play as well as the opportunity to plan and execute flanking manouvers, pincer attacks or distractions etc. There are usual several objectives to complete, sometimes requiring one to be completed before another can be tackled. Where possible, players are given the freedom to approach the objectives in whatever manner they think will work best, but most will usually require a more tactical approach than the usual "rush it" skirmish method. If you can't seem to get near an objective, fall back, regroup with other team members and figure out another approach.
Teamwork is a vital part of FilmSim - some objectives can be tackled solo, but most will be much easier when planned with team-mates.
Two-way radios are extrememly useful and each team will be assigned a frequency in the UHF band from our licence for team chat. You are welcome to use your own radios for this as long as they are set up correctly and you are operating on your assigned channel. Please check well before the start of the game as we always need to have a channel reserved for marshal safety comms. For communication within individual fireteams we recommend PMR446 radios. They are cheap, easy to use and do not require a license. They also do a great job of simulating the range and application of military PRR sets. You are welcome to use these on any of our sites without asking.
We prefer to use camouflage to identify teams where possible so it's always helpful if players can bring more than one set of kit with them and be prepared to change, however if this is not practical we will use team armbands. It's not too important what you wear, but try and dress in a similar manner to anyone you want to play with.

Red Mist 32: End Game

Gunman Airsoft and FilmSim Events proudly present…
Red Mist 32 “End Game” – A Cold War story
NEW DATE: 29th & 30th May 2021
NEW VENUE: Gunman Airsoft Eversley Alpha
£75 secured by a £35 deposit for the weekend or £45 for the Saturday only with a £15 deposit.
Non-booked walk-on places subject to availability at £85.

Players must be 18 years of age or over – we may ask for proof.

Children aged 16 and over are allowed to play providing they are accompanied by a playing parent or legal guardian.


Welcome…
Hi all and welcome to the next incredible and awesome Cold War story, set in our fictional WW3 Cold War setting.
If this is your first RED MIST, welcome to the FilmSim experience. FilmSim is all about the story and how people react to situations in game. It’s very role-play and the action (using airsoft) is normally fast and furious. We will be using the full FilmSim rules and 300 rounds loaded in mags.
To all the regular players, a huge thanks for your continued support of these games and we need your help to continue to grown the Cold War scene.
Bookings are now open! Part payment deposits are non refundable but can be sold on if you cant make it.
For pics of our epic events check out www.wyvernlarp.com
Red Mist 32
Location: The outskirts of Pompei.
Backstory…

Its 1984 and world war three rages across the globe. So far no nuclear weapons have been deployed but a number of nerve agent chemical weapons have been used to deadly affect. The Communist might has grown and with the new treaty between the Communist parties of the USSR and China the red army has been given its desperately needed bolster from the East. Across most of Europe, communist parties have rises up and either challenged the lawful democratic government or taken up arms and begun their own coups. One such country is Italy. A large number of German DDR and USSR VDV have moved across the Adriatic sea from Yugoslavia and been aiding the Italian Communist party, the Partito Comunista Italiano, or PCI to seize control of Rome from the Christian Democracy party, whose near loss of the 1983 elections gave the PCI its foothold and just under majority.
Operation Yellow Bear is in full deployment and thousands of Nato troops have landed across the Italian peninsular and are in full engagement with the Red Machine of Warpac.
Nato’s 1st Army group, code name ‘Hat’ has captured Rome, the battle there is over. Not so for the rest of Italy.
3rd Army Group, codename ‘Boot’ has landed, but taken huge casualties. Even with support from 2nd Army ‘Train’, ‘Boot’ has had to take a role reversal and fall into a support group rather than a battle group. 3rd army has set up a huge aid station and re-supply depot in the Parco Nazionale del Gargano. Using San Severo as its main HQ.


Our story follows the 2nd Army group, code name ‘Train’ that has pushed hard and fast along the highways from Anzio to Termoli. After a well need two days of rest, resupply and reinforcements, the Battle group is ready for its final task. The assault on the DDR strong point in Naples and the final push south.
To help in this final effort, 1st Army group has sent over 4000 troops down the E45 highway including armour and airsupport. ‘Train’ will swing down and around via Salerno and push up from Pompei.< br/>
With the end game in sight, no one knows what Warpac have up their sleeve but if NATO’s defeat in Europe has anything to show, the enemy cant be underestimated.
This battle will see hard and fast attack end defend actions from both sides with objectives across the whole site in play for both groups.
Meanwhile things are not going so well for NATO in main land Europe with Germany and Poland firmly in the hands of the Soviet war machine. However, Victory in Italy has blighted Warpac’s victories and Moscow has been very condemning of Berlins ‘failings’. Time will tell if pride has a sharper edge than the blade.

Sides:
NATO: US and UK infantry. Uniforms, weapons and equipment contemporary to 1984 are required.

Warpac: DDR and Soviet VDV. Uniforms, weapons and equipment contemporary to 1984 are required.


We can offer full rental kit for anyone that needs if for free and period rifles are only £20 a day £30 for the weekend. This will include 3 x 30rnd mags to get you going.
Please ensure you reserve a rifle when you buy your ticket to ensure that we set yours aside.

For this event you will need:

  • Full camping equipment.
  • Drinking water.
  • Airsoft kit (unless you’re renting).

Please try to bring and use period(ish) kit only if you can, NOTHING modern looking can be taken into the field or it MUST be disguised to not break the immersion of the camp.
There will be an out of game camping area too for guys will plastic tents. WE HAVE A HUGE PILE OF FREE LOAN KIT TOO!!!


Overall Timings:

Friday:
1200 – Gates and registration open for those who want to get onsite early.
2000 – Registration closes for the night.
Saturday:
0800 – Registration re-opens.
0930 – Briefings begin.
1000(ish) – Game starts. It finishes when the story and action dictate it’s a good place to stop!
Sunday:
0930 – Briefings begin.
1000 – Action re-starts.
1300 – Latest finish time. Again, the game may finish a little earlier if the story and action dictate it.

Please ensure you read the terms and conditions when booking your ticket. If you are unable to attend after paying a deposit, we will not issue a refund, however you may sell or transfer your ticket to another player if you wish.

We usually have access to various suitable costume, kit and weapons which can be made available for loan if you need some help. If you are new to the Cold War airsoft scene and want to see what it’s all about, pop onto the Facebook event and ask some questions or drop us an email before booking a place. We are very welcoming to new players to the genre and want you (and the other players) to enjoy the experience to the full, so will be happy to ensure you get all the help you need without expecting you to shell out on a full loadout.

IMPORTANT! – This is a fully immersive role-play event based in the mid 1980s. Every player has a responsibility to ensure that their costume, weaponry and equipment is suitable to the period and unit being played. We are not looking for re-enactment or documentary levels of accuracy, however you do need to be roughly believable. Please don’t rock up wearing MTP and carrying a modern M4 – you will not be permitted to join the event!

FilmSim at Eversley Alpha Sun 16th May 2021

Gates open at 0800 - please arrive before 0900.

Please allow enough time to book in, get set up and chrono guns BEFORE 0930.

We START at 0930 and finish around 1500 with a break for lunch in the middle.

ALL players MUST now bring a completed consent form with them to ALL games. This will replace then sign in sheet and is intended to speed up the arrival process as well as reduce contact. Under 18s need to use the new form now.
From June, we will only be asking for a £15 security deposit to secure your walk-on space for a game, with the £10 balance to be paid on arrival. Please note that we will only consider transferring deposits in exceptional circumstances.

PLEASE NOTE: Our open days are currently running at reduced capacity to ensure that we can meet social distancing guidelines for the protection of our staff, crew and customers.

A ticket is required for access to site. If you do not have a ticket, please do not turn up and ask us to squeeze you in. To ensure that we are fair to everybody and to control social distancing we will be forced to turn you away - please don't put us in that position!

We have reduced quantities of rental guns available to ensure that we can decontaminate them before reuse. We will only be including a single magazine (300rds) with the rental along with eye/face protection if required. No clothing or pouches will be supplied.

To comply with current regulations, groups of more than six persons will have to arrive seperately and not mingle with other groups in the safe-zone.

You will need to be prepared to sort your admin from your car. If the weather is likely to be wet, we recommend that you consider purchasing a cheap gazebo to erect over your boot. If you do not have a car or suitable small shelter, please contact us BEFORE purchasing your ticket to ensure that we can safely accommodate you.
There will be no food or drink available on site - please make your own arrangements.
We recommend that you wear gloves and a facemask as much as possible to help reduce infection risk. To encourage regular hand-washing we will provide hot water and hand sanitiser - we recommend that you bring a washing-up bowl and some soap if possible.

NHS test & Trace QR codes will be available to scan on site.
Please ensure that you bring a completed consent form with you on every visit.


FilmSim is back!!!
We've made several changes to things like the bandaging mechanic to ensure compliance with COVID-19 and the safety of our customers. Updated rules can be found here.
FilmSim is an experience like no other! Designed to make you feel like you are playing a key role in a film or computer game, the FilmSim experience is more involved than a skirmish game, but not as complex as a MilSim event.
FilmSim open days are suitable for everyone, from the absolute beginner to the seasoned veteran airsofter and rental equipment is available. Our friendly team and regular players will make sure you have a great day.
The rules are slightly more involved than on a skirmish event to encourage more immersion in the scenario, and role-playing is highly encouraged. Each game has a theme which will usually be posted on the Facebook event page a couple of weeks prior. Participation in the theme is optional, but you'll have way more fun if you dress the part and put on a daft accent!
The gameplay usually lasts for around two hours at a time morning and afternoon. This makes for a more relaxed rate of play as well as the opportunity to plan and execute flanking manouvers, pincer attacks or distractions etc. There are usual several objectives to complete, sometimes requiring one to be completed before another can be tackled. Where possible, players are given the freedom to approach the objectives in whatever manner they think will work best, but most will usually require a more tactical approach than the usual "rush it" skirmish method. If you can't seem to get near an objective, fall back, regroup with other team members and figure out another approach.
Teamwork is a vital part of FilmSim - some objectives can be tackled solo, but most will be much easier when planned with team-mates.
Two-way radios are extrememly useful and each team will be assigned a frequency in the UHF band from our licence for team chat. You are welcome to use your own radios for this as long as they are set up correctly and you are operating on your assigned channel. Please check well before the start of the game as we always need to have a channel reserved for marshal safety comms. For communication within individual fireteams we recommend PMR446 radios. They are cheap, easy to use and do not require a license. They also do a great job of simulating the range and application of military PRR sets. You are welcome to use these on any of our sites without asking.
We prefer to use camouflage to identify teams where possible so it's always helpful if players can bring more than one set of kit with them and be prepared to change, however if this is not practical we will use team armbands. It's not too important what you wear, but try and dress in a similar manner to anyone you want to play with.

FilmSim at Eversley Alpha Sat 15th May 2021

Gates open at 0800 - please arrive before 0900.

Please allow enough time to book in, get set up and chrono guns BEFORE 0930.

We START at 0930 and finish around 1500 with a break for lunch in the middle.

ALL players MUST now bring a completed consent form with them to ALL games. This will replace then sign in sheet and is intended to speed up the arrival process as well as reduce contact. Under 18s need to use the new form now.
From June, we will only be asking for a £15 security deposit to secure your walk-on space for a game, with the £10 balance to be paid on arrival. Please note that we will only consider transferring deposits in exceptional circumstances.

PLEASE NOTE: Our open days are currently running at reduced capacity to ensure that we can meet social distancing guidelines for the protection of our staff, crew and customers.

A ticket is required for access to site. If you do not have a ticket, please do not turn up and ask us to squeeze you in. To ensure that we are fair to everybody and to control social distancing we will be forced to turn you away - please don't put us in that position!

We have reduced quantities of rental guns available to ensure that we can decontaminate them before reuse. We will only be including a single magazine (300rds) with the rental along with eye/face protection if required. No clothing or pouches will be supplied.

To comply with current regulations, groups of more than six persons will have to arrive seperately and not mingle with other groups in the safe-zone.

You will need to be prepared to sort your admin from your car. If the weather is likely to be wet, we recommend that you consider purchasing a cheap gazebo to erect over your boot. If you do not have a car or suitable small shelter, please contact us BEFORE purchasing your ticket to ensure that we can safely accommodate you.
There will be no food or drink available on site - please make your own arrangements.
We recommend that you wear gloves and a facemask as much as possible to help reduce infection risk. To encourage regular hand-washing we will provide hot water and hand sanitiser - we recommend that you bring a washing-up bowl and some soap if possible.

NHS test & Trace QR codes will be available to scan on site.
Please ensure that you bring a completed consent form with you on every visit.


FilmSim is back!!!
We've made several changes to things like the bandaging mechanic to ensure compliance with COVID-19 and the safety of our customers. Updated rules can be found here.
FilmSim is an experience like no other! Designed to make you feel like you are playing a key role in a film or computer game, the FilmSim experience is more involved than a skirmish game, but not as complex as a MilSim event.
FilmSim open days are suitable for everyone, from the absolute beginner to the seasoned veteran airsofter and rental equipment is available. Our friendly team and regular players will make sure you have a great day.
The rules are slightly more involved than on a skirmish event to encourage more immersion in the scenario, and role-playing is highly encouraged. Each game has a theme which will usually be posted on the Facebook event page a couple of weeks prior. Participation in the theme is optional, but you'll have way more fun if you dress the part and put on a daft accent!
The gameplay usually lasts for around two hours at a time morning and afternoon. This makes for a more relaxed rate of play as well as the opportunity to plan and execute flanking manouvers, pincer attacks or distractions etc. There are usual several objectives to complete, sometimes requiring one to be completed before another can be tackled. Where possible, players are given the freedom to approach the objectives in whatever manner they think will work best, but most will usually require a more tactical approach than the usual "rush it" skirmish method. If you can't seem to get near an objective, fall back, regroup with other team members and figure out another approach.
Teamwork is a vital part of FilmSim - some objectives can be tackled solo, but most will be much easier when planned with team-mates.
Two-way radios are extrememly useful and each team will be assigned a frequency in the UHF band from our licence for team chat. You are welcome to use your own radios for this as long as they are set up correctly and you are operating on your assigned channel. Please check well before the start of the game as we always need to have a channel reserved for marshal safety comms. For communication within individual fireteams we recommend PMR446 radios. They are cheap, easy to use and do not require a license. They also do a great job of simulating the range and application of military PRR sets. You are welcome to use these on any of our sites without asking.
We prefer to use camouflage to identify teams where possible so it's always helpful if players can bring more than one set of kit with them and be prepared to change, however if this is not practical we will use team armbands. It's not too important what you wear, but try and dress in a similar manner to anyone you want to play with.

FilmSim at Eversley Alpha Sun 18th Apr

Gates open at 0800 - please arrive before 0900.

Please allow enough time to book in, get set up and chrono guns BEFORE 0930.

We START at 0930 and finish around 1500 with a break for lunch in the middle.

ALL players MUST now bring a completed consent form with them to ALL games. This will replace then sign in sheet and is intended to speed up the arrival process as well as reduce contact. Under 18s need to use the new form now.
From June, we will only be asking for a £15 security deposit to secure your walk-on space for a game, with the £10 balance to be paid on arrival. Please note that we will only consider transferring deposits in exceptional circumstances.

PLEASE NOTE: Our open days are currently running at reduced capacity to ensure that we can meet social distancing guidelines for the protection of our staff, crew and customers.

A ticket is required for access to site. If you do not have a ticket, please do not turn up and ask us to squeeze you in. To ensure that we are fair to everybody and to control social distancing we will be forced to turn you away - please don't put us in that position!

We have reduced quantities of rental guns available to ensure that we can decontaminate them before reuse. We will only be including a single magazine (300rds) with the rental along with eye/face protection if required. No clothing or pouches will be supplied.

To comply with current regulations, groups of more than six persons will have to arrive seperately and not mingle with other groups in the safe-zone.

You will need to be prepared to sort your admin from your car. If the weather is likely to be wet, we recommend that you consider purchasing a cheap gazebo to erect over your boot. If you do not have a car or suitable small shelter, please contact us BEFORE purchasing your ticket to ensure that we can safely accommodate you.
There will be no food or drink available on site - please make your own arrangements.
We recommend that you wear gloves and a facemask as much as possible to help reduce infection risk. To encourage regular hand-washing we will provide hot water and hand sanitiser - we recommend that you bring a washing-up bowl and some soap if possible.

NHS test & Trace QR codes will be available to scan on site.
Please ensure that you bring a completed consent form with you on every visit.


FilmSim is back!!!
We've made several changes to things like the bandaging mechanic to ensure compliance with COVID-19 and the safety of our customers. Updated rules can be found here.
FilmSim is an experience like no other! Designed to make you feel like you are playing a key role in a film or computer game, the FilmSim experience is more involved than a skirmish game, but not as complex as a MilSim event.
FilmSim open days are suitable for everyone, from the absolute beginner to the seasoned veteran airsofter and rental equipment is available. Our friendly team and regular players will make sure you have a great day.
The rules are slightly more involved than on a skirmish event to encourage more immersion in the scenario, and role-playing is highly encouraged. Each game has a theme which will usually be posted on the Facebook event page a couple of weeks prior. Participation in the theme is optional, but you'll have way more fun if you dress the part and put on a daft accent!
The gameplay usually lasts for around two hours at a time morning and afternoon. This makes for a more relaxed rate of play as well as the opportunity to plan and execute flanking manouvers, pincer attacks or distractions etc. There are usual several objectives to complete, sometimes requiring one to be completed before another can be tackled. Where possible, players are given the freedom to approach the objectives in whatever manner they think will work best, but most will usually require a more tactical approach than the usual "rush it" skirmish method. If you can't seem to get near an objective, fall back, regroup with other team members and figure out another approach.
Teamwork is a vital part of FilmSim - some objectives can be tackled solo, but most will be much easier when planned with team-mates.
Two-way radios are extrememly useful and each team will be assigned a frequency in the UHF band from our licence for team chat. You are welcome to use your own radios for this as long as they are set up correctly and you are operating on your assigned channel. Please check well before the start of the game as we always need to have a channel reserved for marshal safety comms. For communication within individual fireteams we recommend PMR446 radios. They are cheap, easy to use and do not require a license. They also do a great job of simulating the range and application of military PRR sets. You are welcome to use these on any of our sites without asking.
We prefer to use camouflage to identify teams where possible so it's always helpful if players can bring more than one set of kit with them and be prepared to change, however if this is not practical we will use team armbands. It's not too important what you wear, but try and dress in a similar manner to anyone you want to play with.

Operation Scimitar – Okto Eight MilSim

Op-Scimitar

Please note: This game has now been rescheduled to new dates.

PRICE £85
In all cases, team places must be reserved with a £45 non-refundable deposit – no walk on available.
We have a finite number of places available for this event so bookings are on a first come, first served basis. If you are serious about playing, you are advised to get your deposit in early, to secure the team of your choice.

Players must be 18 years of age or over – we may ask for proof.

Children aged 16 and over are allowed to play providing they are accompanied by a playing parent or legal guardian.

Okto Eight is the phonetic for the number eight when radio atmospherics turn to little more than mush.
The number eight is key to an organisation that creates eight-hour Milsims; military simulation games involving Airsoft Replica Imitation Firearms, uniforms, movie roleplay and a fair smattering of smoke, props and things that go bang.
Total immersion is the watchword and Okto Eight engage their clients months before the action begins, with news reports and intelligence, building up to an action-packed climax.
Join in now, leave work and stress behind and become somebody else for a weekend.
Take on the mantle of a Special Forces operative, Private Military Contractor, or an armed Tribal Herdsman for a straight eight hours in theatre; blood, guts and glory. At the end of the Saturday game, go home or back to your motel, have a hot shower and sleep soundly in a soft bed. If you’re keen, you can camp over on the Saturday night and forego the shower and soft bed in favour of more realistic conditions. Battle recommences on Sunday morning for another eight hours straight.
Operation Scimitar
Backstory…
In the previous episode, Phoenix PMC managed to steal the formula for ZPAP 55; a volatile purple liquid nerve gas which attacks the human nerve system and can kill very quickly. Once the victim succumbs, it leaves no trace, making the area safe to occupy by invading troops; a great way to clear areas of unwanted occupants or visitors.
In Operation Scimitar, the action moves to Libya.The “Tizzit” are an indigenous people, who have occupied North Africa for 3,000 years. They are a proud race, with their own language and customs. Colonel Gaddafi, the former dictator of Libya did his best to eradicate them, but instead he ended up eradicated himself, throwing Libya into a terrible civil war in the ensuing power struggle attempting to fill the vacuum he left behind.Libya is currently being fought over by the LNA and the GNA, together with a multitude of smaller warlords and factions; fragmented like a broken mirror. The developed world watches the chaos from the side-lines and different countries back one opponent or the other in a proxy war of so-called civilised countries. Meanwhile, civilians suffer and migrants flee for safer shores.Almukhtar is a warlord in western Libya and has engaged Phoenix to use ZPAP 55 to destroy the Tizzit. Almukhtar wants to strike them so hard, with such finality, that these indigenous people are unable to offer further resistance and surrender their gas-rich homeland to him. Phoenix are promised Gold as a down payment with a share in the gas riches once the job is finished.
The LNA are supported by many countries including Russia and Egypt. However, the UN, including the UK and the USA support their opponent, the GNA.Fearing genocide of an already endangered people and the loss of Libyan gas reserves to Russia, NATO need to act, but cannot afford to get embroiled in open war and the expense that will entail after the financial destruction of COVID19.The JTF SF unit are despatched to Libya to support the Tizzit and combat both Almukhtar and his Phoenix “ronin”. The Tizzit are herdsmen, often with facial tattoos and who engage in strange tribal customs. However, armed with weapons fresh from NATO armouries, they face a fight to the death, to protect their loved ones and all they stand for – their very existence.Will Almukhtar finish what Gaddafi started? Will ZPAP 55 finally be released in a cloud of purple, laying waste to western Libya or will the JTF save the day?Operation Scimitar will be an adrenaline fuelled weekend of tactics, asymmetrical warfare and role-play and is to be the ninth game in this exciting Bad-To-The-Bone series.
Initial information is already posted on the Okto Eight Facebook page in the form of news clippings.
Once you decide who you will fight for and pay your deposit, you will receive access to a secret Facebook page which will give you access to top secret reports and emerging information. At this time, you can also communicate on a secure “comms” link to your team mates and discuss tactics. The other forces won’t see your comms or intel. If you aren’t a Facebook user, we can arrange to send the information to you by e-mail. This information will not be available on the public OEM Facebook page and it will not be accessible until a player has booked and paid a booking deposit.

 

Loadouts
Okto Eight strives for realism and immersion at their events. Loadouts are carefully planned and thought out to emphasise this and at the same time, reduce friendly fire. Please DO adhere to the guidelines – your lack of attention in this regard could cause confusion in the heat of battle and spoil the fun for yourself and others.
SPECIAL FORCES
  • MTP MTP
  • Multicam Multicam (arid, alpine and black not acceptable)
  • Tropic Multicam Tropic Multicam
  • Flecktarn Flecktarn
  • Concamo Concamo
  • AOR1 AOR1
Top and Bottom in matching camouflage – assault vests and chest rigs can be matching camo or solid green or tan – plate carriers ideal.
SF weaponry such as M4, HK416/7, or SCAR etc
Headgear required – helmets, green or black watch caps or boonies only.
PHOENIX PMC
Top and bottom in solid colours such as green/olive drab, grey, black or tan.
Casual style – cargo or tactical trousers with fleece, T-shirt or soft-shell jacket – no jeans.
Boots to be tactical – no trainers.
Headgear – baseball caps only – must be plain.
Plate carriers, chest rigs or assault vests.
Weapons can be eastern bloc or western, but think military or law enforcement – no gold AK’s.
TIZZIT
Civilian clothes of the poor. Can include Jeans, tracksuits, etc. Tatty, unkempt.
Preferably as few block colours as possible, bright colours are good.
Alternatively: 50% old school camo (trousers or top, but not both) – DPM, DDPM, M81, Russian or more unusual camos (not MTP or Multicam).
Headwear should be beanies or civilian or patrol caps (no baseball caps).
Load bearing kit if needed should be holsters, satchels, belts, shoulder slings, bandoliers etc.
Weapons are ideally SMGs, pistols, simple assault rifles without furniture etc.
WARNER PMC
All Black or Russian Camo, or a mixture of the two – nothing resembling MTP or multicam.
Headgear to be boonies.
Weaponry to be Russian, or at least Eastern Bloc.

Rules
A full ruleset will be sent to each player by e-mail once deposited but a simple overview with primary rules listed for game assessment is as follows:
Primary rules…
Players must be 18 years of age or over – we may ask for proof.
Children aged 16 and over are allowed to play providing they are accompanied by a playing parent or legal guardian.
No Two Tone Weapons
Guns in auto mode are allowed, but must NOT be fired for more than a 2 second burst to prevent overkill.
Only Single Shot (semi-auto) should be used inside buildings or when firing in through doors or windows.

All weapons must fire within our standard limits (based on 0.2g ammo) which are:

  • <350 fps – All guns including hand carried support weapons
  • <370 fps – Fixed/mounted/deployed MGs
  • <420 fps – Single shot DMR (real world, not an M4 with a scope)
  • <500 fps – single shot Bolt Action (Electric should have a mosfet delay fitted)
Engagement range for qualified weapons over 350 fps is 30m.
Players are allowed to carry a maximum of 600 rounds loaded in magazines (low-caps and/or mid-caps only – no high-caps allowed) or a maximum of 1000 rounds loaded in a box magazine for an AEG support weapon. Box Magazines are only allowed if they are used on Support Weapons such as Minimi/M249/GPMG/M60 etc.
No more than 60 rounds should be loaded in each rifle magazine.
Players may carry up to 3 Pistol magazines on their person.
Pyro must not be thrown at a live target and players shouldn’t touch any pyro not owned by them.
ANY heavy cased pyro must be under-arm rolled or dropped ONLY – NO FLIGHT TIME!
BB Claymore and powder mines must not be set up to hit above 3ft from the ground.
No homemade pyro devices are allowed.
Mark 5 Thunderflash or Reusable grenades using 9mm blanks or 209 shotgun primers only.
Electrically activated maroons are allowed, when detonated by radio or pressure plates. Trip wires are not allowed. Pyro should be no larger than Mk3 for this. Areas where they are activated should be clearly marked by minefield cautions or “Danger” tape on stakes surrounding the area.
All players need to bring a single personal bandage.
KILL RAGS will be supplied and used.
Use of radios is encouraged and radio nets will be maintained by the organiser. Players wishing to participate should bring a personal BaoFeng radio or similar.
YOU MUST BRING YOUR OWN BANDAGE (we will still supply a kill rag if you don’t have one from previous games).

 

DO NOT BOOK A TICKET UNLESS YOU CAN COMPLY WITH THE LOADOUT AND RULE REQUIREMENTS