ExpiredOkto Eight MilSim – Operation Tamar

Event Phone: 07950 507950

Players must be 18 years of age or over – we may ask for proof.
Children aged 16 and over are allowed to play providing they are accompanied by a playing parent or legal guardian.

PUBLIC BOOKING OPENS 27th DECEMBER

PRICE £70

In all cases, team places must be reserved with a £30 non-refundable deposit – no walk on available.

Loadouts and Ruleset

SPECIAL FORCES Team

MTP
Multicam (arid, alpine, tropic and black not acceptable)
UCP Digital
ATACS – FG
AOR2

Top and Bottom in matching camouflage – assault vests and chest rigs can be matching camo or solid green or tan – plate carriers ideal.
SF weaponry such as M4, HK416/7, or SCAR etc
Headgear required – helmets or boonies only.

Mercury PMC

Top and bottom in solid colours such as green/olive drab, grey, black or tan.
Casual style – cargo or tactical trousers with fleece, T-shirt or soft-shell jacket – no jeans.
Boots to be tactical – no trainers.
Headgear – baseball caps only – can be plain or camo as desired.
Plate carriers, chest rigs or assault vests.
Weapons can be eastern bloc or western, but think military or law enforcement – no gold AK’s.

X-Cartel

Civilian clothes – no camo or military attire.
Chest rigs, shoulder holsters or assault vests can be worn (no plate carriers).
Eastern Bloc weaponry such as AK47 or M16’s, SMGs etc are good. Extra brownie points for revolvers and big handguns or Uzi’s.

RULES

A full ruleset will be sent to each player by e-mail once deposited but a simple overview with primary rules listed for game assessment is as follows:

Players must be 18 years of age or over – we may ask for proof.
Children aged 16 and over are allowed to play providing they are accompanied by a playing parent or legal guardian.

No Two Tone Weapons
Guns in auto mode are allowed, but must NOT be fired for more than a 2 second burst to prevent overkill.
Only Single Shot (semi-auto) should be used inside buildings or when firing in through doors or windows.

All weapons must fire within our standard limits (based on 0.2g ammo) which are:
<350 fps – All guns including hand carried support weapons <370 fps – Fixed/mounted/deployed MGs <420 fps – Single shot DMR (real world, not an M4 with a scope) <500 fps – single shot Bolt Action (Electric should have a mosfet delay fitted)

Engagement range for qualified weapons over 350 fps is 30m.

Players are allowed to carry a maximum of 600 rounds loaded in magazines (low-caps and/or mid-caps only – no high-caps allowed) or a maximum of 1000 rounds loaded in a box magazine for an AEG support weapon. Box Magazines are only allowed if they are used on Support Weapons such as Minimi/M249/GPMG/M60 etc.

No more than 60 rounds should be loaded in each rifle magazine.

You may store additional ammo at your force HQ/Base or in hidden ammo caches, within the Battlefield Area. In the interests of immersion, these must be kept in ammunition tins, military Bergen’s, etc. – no supermarket carrier bags please. However, be warned that any ammo brought into the game in this way may be captured by other forces and used against you !!

Players may carry up to 3 Pistol magazines on their person.

Pyro’s must not be thrown at a live target and players shouldn’t touch any pyro not owned by them.
ANY heavy cased pyro’s must be under arm rolled or dropped ONLY!
BB Claymore and powder mines must not be set up to hit above 3ft from the ground.
No homemade Pyro’s are allowed.
Mark 5 Thunderflash or Reusable grenades using 9mm blanks only.

Electrically activated maroons are allowed, when detonated by radio or pressure plates. Trip wires are not allowed. Pyro should be no larger than Mk3 for this. Areas where they are activated should be clearly marked by minefield cautions or “Danger” tape on stakes surrounding the area.

All players will be issued with a single personal bandage.
If hit in the torso area and no one gets to you within 5 minutes, you will be considered bled out and Killed in Action (KIA).
If another player (medic) arrives within the 5 minutes, they may use your personal bandage to patch you up and get you back in the game.
The bandage must be tied loosely round your neck and should only be removed once you are subsequently KIA and return to your REGEN point to be rejuvenated.
Any such medical attention must be carried out while the casualty is immobile.
If you are hit in the arms or legs, you may play on but cannot use the injured limb. For example, if you are right handed and your right arm is hit, you will need to shoot with your left. If you are hit in the leg, you can no longer support your weight and must crawl to move. These injuries can be ”fixed” by the medic with your bandage or they can be “healed” at REGEN.

The bandage can only be used once, so its up to the player to make a tactical decision whether they want to use it to repair a limb or save it to heal them from an initial head/centre mass shot.

If your primary weapon is hit, you must switch to your secondary (pistol).
If that is hit, both your weapons are out of action and you can no longer fight with firearms. Knife kills are allowed or you can return to REGEN to “repair” your weapons.

Grenades and Claymores have an effective range of 5m and are considered an immediate KIA.
.
KILL RAGS will be supplied and used.

If either medic or casualty is hit whilst trying to get into cover, then you are both considered KIA and must return to your REGEN.
Similarly, if either player is hit whilst medical attention is being administered, then you are both KIA.

Once at REGEN, you must wait for 15 minutes before you can re-join the action.

Use of radios is encouraged and radio nets will be maintained by the organiser. Players wishing to participate should bring a personal BaoFeng radio or similar.

  • Operation Tamar
    27/04/2019 - 28/04/2019
    09:00 - 17:00

Location

Venue:  

Address:
Mayles Lane, Wickham, Hampshire, PO17 5NH, United Kingdom

Description:
We have access to this excellent woodland site for some of our themed event weekends. The site consists of mixed woodland and has several man-made features such as bridges and bunkers throughout the site. Please do not contact the site direct with general queries regarding our events here - they won't be able to give you a satisfactory answer.