ExpiredOperation Creed 2 – Okto 8 MilSim

Event Phone: 07711 774401


In all cases, team places must be reserved with a £35 non-refundable deposit – no walk on available.

Players must be 18 years of age or over – we may ask for proof.
Children aged 16 and over are allowed to play providing they are accompanied by a playing parent or legal guardian.


The Phoenix PMC company have firmly established themselves in Chawkay, working in league with the local Afghan tribal leaders to both make money and oust any western government.

Mason Granger, head of Phoenix, has made himself a top target for NATO troops stationed in-country, together with the mysterious Afghan tribal leader, Haj Matin.

NATO intelligence have advised that Phoenix still have aspirations to sell the drug called PCS, that they stole from the remnants of the X-Cartel. Its mind-bending potential could have dire effects on NATO and ANA troops in Afghanistan: we have already seen its ability to create blue-on-blue attacks in previous operations !!

The Taliban got their hands on a Stinger shoulder launcher in the last game and Creed 2 opens with the downing of an allied Chinook helicopter carrying a special forces squad.

The great flying skills of the pilot allows the helicopter to crash-land without fatalities, but the site is remote and it’s impossible to rescue them by air due to the terrain and continued Stinger threat.

The occupants of the helo have no alternative but to try and tab their way back to safety, despite the high density of hostiles in the area.

This latest episode therefore starts with an exciting Escape and Evade adventure; capturing a western special forces operative commands a high price both in ransom money and media publicity !! a QRF ground team have already set out from the local base to effect a rescue of their stranded colleagues….

Chawkay is in the Kunar province of Afghanistan, sitting on the edge of the Nuristan Forest. It’s a hotbed of Taliban and illegal smuggling activity.

This game is a continuation of Operation Creed which took place at the end of November. It is not necessary to have played at that game, in order to attend the sequel.

You can be just another Facebook reader reading other people’s posts or you could actually be instrumental in making history!

This game is set in the NOW and will be heavily influenced by real world events between now and the game date.


  • MTP
  • Multicam (arid, alpine and black not acceptable)
  • Tropic Multicam
  • Flecktarn
  • Concamo
  • AOR1

Top and Bottom in matching camouflage – assault vests and chest rigs can be matching camo or solid green or tan – plate carriers ideal.
SF weaponry such as M4, HK416/7, or SCAR etc
Headgear required – helmets, green or black watch caps or boonies only, helmets preferred for SF winter use.

Phoenix PMC

Top and bottom in solid colours such as green/olive drab, grey, black or tan.
Casual style – cargo or tactical trousers with fleece, T-shirt or soft-shell jacket – no jeans.
Boots to be tactical – no trainers.
Headgear – baseball caps only – can be plain or camo as desired.
Plate carriers, chest rigs or assault vests.
Weapons can be eastern bloc or western, but think military or law enforcement – no gold AK’s.


Free WEI HWA patch included!

Top and Bottom in matching Russian camouflage – assault vests and chest rigs can be matching camo or solid green or tan – plate carriers ideal.
Weapons can be eastern bloc or western, but think military – no gold AK’s.
Headgear required – Boonies or Russian headgear only.

Afghan Tribesman (TALIBAN)

Peraahan tunbaan shirt/pants outfit with turban or Pakol hat. As it will be cold, neutral brown, beige or light grey quilted jackets may be worn (no puffa’s or western gucci outdoor gear please) and for safety, boots (preferably not too western tactical looking).
We will post some guidance pictures shortly to assist.

Chest rigs, etc only please (no plate carriers).
Eastern Bloc weaponry such as AK47 or old bolt action rifles.

Please don’t try and bend the rules to fit what you have, as your modern M4 or AR will ruin it for others.


M81 or DPM Woodland

Top and Bottom in matching DPM or M81 camouflage – assault vests and chest rigs can be matching camo or solid green or tan – plate carriers if you must.
Weaponry such as M4, M16 or AKs.
Headgear – helmets, preferably US or Russian older style (but no modern FAST or BUMP etc). or alternatively US-style Patrol cap in M81, DPM or plain green – no baseball caps.

Non matching gear and scruffiness essential.


A full ruleset will be sent to each player by e-mail once deposited but a simple overview with primary rules listed for game assessment is as follows:

Primary rules…

Players must be 18 years of age or over – we may ask for proof.
Children aged 16 and over are allowed to play providing they are accompanied by a playing parent or legal guardian.

No Two Tone Weapons
Guns in auto mode are allowed, but must NOT be fired for more than a 2 second burst to prevent overkill.
Only Single Shot (semi-auto) should be used inside buildings or when firing in through doors or windows.

All weapons must fire within our standard limits (based on 0.2g ammo) which are:

  • <350 fps – All guns including hand carried support weapons
  • <370 fps – Fixed/mounted/deployed MGs
  • <420 fps – Single shot DMR (real world, not an M4 with a scope)
  • <500 fps – single shot Bolt Action (Electric should have a mosfet delay fitted)
  • Engagement range for qualified weapons over 350 fps is 30m.

    Players are allowed to carry a maximum of 600 rounds loaded in magazines (low-caps and/or mid-caps only – no high-caps allowed) or a maximum of 1000 rounds loaded in a box magazine for an AEG support weapon. Box Magazines are only allowed if they are used on Support Weapons such as Minimi/M249/GPMG/M60 etc.

    No more than 60 rounds should be loaded in each rifle magazine.

    You may store additional ammo at your force HQ/Base or in hidden ammo caches, within the Battlefield Area. In the interests of immersion, these must be kept in ammunition tins, military Bergen’s, etc. – no supermarket carrier bags please. However, be warned that any ammo brought into the game in this way may be captured by other forces and used against you !!

    Players may carry up to 3 Pistol magazines on their person.

    Pyro must not be thrown at a live target and players shouldn’t touch any pyro not owned by them.
    ANY heavy cased pyro must be under-arm rolled or dropped ONLY – NO FLIGHT TIME!
    BB Claymore and powder mines must not be set up to hit above 3ft from the ground.
    No homemade pyro devices are allowed.
    Mark 5 Thunderflash or Reusable grenades using 9mm blanks or 209 shotgun primers only.

    Electrically activated maroons are allowed, when detonated by radio or pressure plates. Trip wires are not allowed. Pyro should be no larger than Mk3 for this. Areas where they are activated should be clearly marked by minefield cautions or “Danger” tape on stakes surrounding the area.

    All players need to bring a single personal bandage.
    If hit in the torso area and no one gets to you within 5 minutes, you will be considered bled out and Killed in Action (KIA).
    If another player (medic) arrives within the 5 minutes, they may use your personal bandage to patch you up and get you back in the game.
    The bandage must be tied loosely somewhere visible and should only be removed once you are subsequently KIA and return to your REGEN point to be rejuvenated.
    Any such medical attention must be carried out while the casualty is immobile.
    If you are hit in the arms or legs, you may play on but cannot use the injured limb. For example, if you are right handed and your right arm is hit, you will need to shoot with your left. If you are hit in the leg, you can no longer support your weight and must crawl to move. These injuries can be ”fixed” by the medic with your bandage or they can be “healed” at REGEN.

    The bandage can only be used once, so its up to the player to make a tactical decision whether they want to use it to repair a limb or save it to heal them from an initial head/centre mass shot.

    If your primary weapon is hit, you must switch to your secondary (pistol).
    If that is hit, both your weapons are out of action and you can no longer fight with firearms. Knife kills are allowed or you can return to REGEN to “repair” your weapons.

    Grenades and Claymores have an effective range of 5m and are considered an immediate KIA.

    KILL RAGS will be supplied and used.

    If either medic or casualty is hit whilst trying to get into cover, then you are both considered KIA and must return to your REGEN.
    Similarly, if either player is hit whilst medical attention is being administered, then you are both KIA.

    Once at REGEN, you must wait for 15 minutes before you can re-join the action.

Use of radios is encouraged and radio nets will be maintained by the organiser. Players wishing to participate should bring a personal BaoFeng radio or similar.

YOU MUST BRING YOUR OWN BANDAGE (we will still supply a kill rag if you don’t have one from previous games).


  • Operation Creed 2
    22/02/2020 - 23/02/2020
    09:00 - 16:00




Venue Phone: 07711 774401

The Welsh Drive, Fleet Road, Eversley, Hampshire, RG27 0QB, United Kingdom

Gunman Eversley - "The Valley" boasts a 65 acre block of mixed terrain supported by a silver birch, pine and rhododendron forest. With natural hills and a sweeping valley that passes around its heights, Eversley is a great location for airsoft and themed events of all sorts. During winter, the evergreens provide plenty of cover as well as the hills and large amount of built features, in the summer the whole site takes on a thick jungle flavour with ferns growing up all over the site. Fixed features include mortar pits, fire bases, CPs, AT emplacements, MG nests, ammo and fuel dumps, mineheads, small rebel camps, a fortified wall with watch towers and breachable gates as well as wild west and viking style villages. Improvements are constantly being made to existing features as well as new areas being contructed, so the site is ever evolving. Gunman also has a wealth of quality mobile props which can be put out in the field including satellite listening posts, SAM emplacements, remote and timed explosives, laptops and more. The site can support some vehicle use internally as well as having the ability to insert troops by vehicle via the majority of the site boundaries. We bring a shop on site selling airsoft guns and accessories, there is also a caterer on site for open weekends. Water for drinking, washing and cooking is available and we have two portable chemical toilets which are emptied weekly permanently on site. Camping is highly encouraged and is free of charge.