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Operation Fallen Arrow – Okto Eight MilSim

Sat, 22nd August - Sun, 23rd August

Operation Fallen Arrow
In all cases, team places must be reserved with a £35 non-refundable deposit – no walk on available.
We have a finite number of places available for this event so bookings are on a first come, first served basis. If you are serious about playing, you are advised to get your deposit in early, to secure the team of your choice.
Players must be 18 years of age or over – we may ask for proof.

Children aged 16 and over are allowed to play providing they are accompanied by a playing parent or legal guardian.
Okto Eight is the phonetic for the number eight when radio atmospherics turn to little more than mush.
The number eight is key to an organisation that creates eight-hour Milsims; military simulation games involving Airsoft Replica Imitation Firearms, uniforms, movie roleplay and a fair smattering of smoke, props and things that go bang.
Total immersion is the watchword and Okto Eight engage their client’s months before the action begins, with news reports and intelligence, building up to an action-packed climax.
Join in now, leave work and stress behind and become somebody else for a weekend.
Take on the mantle of a NATO JTF Special Forces operative, Phoenix PMC, or Braganza Bandidos gang member for a straight eight hours in theatre; blood, guts and glory. At the end of the Saturday game, go home or back to your motel, have a hot shower and sleep soundly in a soft bed. If you’re keen, you can camp over on the Saturday night and forego the shower and soft bed in favour of more realistic conditions. Battle recommences on Sunday morning for another eight hours straight.
Operation Fallen Arrow
Dr. Jack Neumann, an expert in tropical disease management, has been working for President Matares, ostensibly helping to solve the re-emergence of several diseases in his country, which they thought had been eliminated. Incidences of Dengue fever, Chikungunya, Chagas disease, and Zika have risen at an alarming rate in recent years.
However, that was only a cover story.
In reality, he has been helping Matares develop a horrifying new chemical weapon. ZPAP 55 is a volatile liquid nerve gas which attacks the human nerve system and can kill very quickly. Once the victim succumbs, it leaves no trace, making the area safe to occupy by invading troops; a great way to clear areas of unwanted occupants or visitors. It could give Matares an effective insurance policy against his old enemy, the USA.
That was until the president’s political rival, Juan Alvarez found out about it. Alvarez had been secretly working with the American administration for years and with their help, paid Neumann US$5m to disappear, providing him with a jet aircraft to escape the country.
Matares has spies everywhere and to simultaneously foil the plan and repay the treachery, he ordered his death squad to plant explosives and destroy the aircraft without trace over the Guri reservoir in Bolivar, Venezuela.
Things didn’t go according to plan and the aircraft crashed close to the shore, near the abandoned Guri Hydro-Electric plant. Neumann survived the crash with his money, but was immediately held by the Braganza Gang, local bandidos, who saw an opportunity to steal the money and ransom the good doctor. However, Neumann is an ambitious man by nature and stole several flasks of his own ZPAP55 as an insurance policy. The force of the crash breached one of the flasks, which immediately killed a number of people in the vicinity, fortunately a remote area in Venezuela.
The USA want Neumann back and the weapon contained or destroyed. They are sending the JTF to bring him home and deal with any bandit opposition.
Mason Granger of the Phoenix PMC organisation has got wind of this through the black web and wants Neumann’s money, although he thinks access to ZPAP55 could also be quite lucrative, if sold to the highest bidder.
Both teams are racing to the scene. The Bandidos won’t give up easily, even though many are weakened or dying with nerve damage from the contamination. Can the JTF and Phoenix avoid the effects of ZPAP55 and the Bandidos and come out as victors?
Operation Fallen Arrow will be an adrenaline fueled weekend of tactics, asymmetrical warfare and role-play and is to be the eighth game in this exciting Bad-To-The-Bone series.
Special Forces, PMC, or the Braganza…
Who you going to fight for?
Initial information is already posted on the Okto Eight Facebook page in the form of news clippings.
Once you decide who you will fight for and pay your deposit, you will receive access to a secret Facebook page which will give you access to top secret reports and emerging information. At this time, you can also communicate on a secure “comms” link to your team mates and discuss tactics. The other forces won’t see your comms or intel. If you aren’t a Facebook user, we can arrange to send the information to you by e-mail. This information will not be available on the public OEM Facebook page and it will not be accessible until a player has booked and paid a booking deposit.

Okto Eight strives for realism and immersion at their events. Loadouts are carefully planned and thought out to emphasise this and at the same time, reduce friendly fire. Please DO adhere to the guidelines – your lack of attention in this regard could cause confusion in the heat of battle and spoil the fun for yourself and others.
  • Multicam Multicam (arid, alpine and black not acceptable)
  • Tropic Multicam Tropic Multicam
  • Flecktarn Flecktarn
  • Concamo Concamo
  • AOR1 AOR1
Top and Bottom in matching camouflage – assault vests and chest rigs can be matching camo or solid green or tan – plate carriers ideal.
SF weaponry such as M4, HK416/7, or SCAR etc
Headgear required – helmets, green or black watch caps or boonies only.
Top and bottom in solid colours such as green/olive drab, grey, black or tan.
Casual style – cargo or tactical trousers with fleece, T-shirt or soft-shell jacket – no jeans.
Boots to be tactical – no trainers.
Headgear – baseball caps only – must be plain.
Plate carriers, chest rigs or assault vests.
Weapons can be eastern bloc or western, but think military or law enforcement – no gold AK’s.
Civilian gang clothes. Can include Jeans, tracksuits, etc.
Preferably as few block colours as possible, bright colours are good. Keep any camo to an absolute
minimum. Wear what any South American gang member would wear and avoid military/tactical
looking clothes.
Load bearing kit if needed should be holsters, satchels, belts, shoulder slings, bandoliers etc.
Weapons are ideally SMGs, pistols, simple assault rifles etc.
You are called in whenever the western world is stumped. You’ve operated all over the world including South America before. Your old adversary Phoenix PMC is racing you for the win, albeit for totally different reasons. Can you negotiate the clues and obstructions like ZPAP55, to reach Neumann? He won’t be easy to find and there will be opposition.
This will be a bloody fight to the end!
You are now working for yourself – no more difficult taskmasters.
The mission is uncomplicated, get in, find Neumann, take his money and steal a sample of ZPAP55 to sell to the highest bidder!!
Slight problem, people are dropping like flies around the old hydro-electric plant in Guri.
You thought it was manna from heaven. An expensive jet lands in the shallow waters of the lake and a rich American stumbles from the wreckage. Better still, he’s a famous doctor and he has USD$5m with him on the plane. Madre de Dios!!
Suddenly people start getting sick.
Just as things can’t get any worse, more Americans start arriving with guns and want the money and the doctor back…
The Braganza live in the poorest part of the country and don’t have much, but one thing is sure, they aren’t giving anything up without a fight.

A full ruleset will be sent to each player by e-mail once deposited but a simple overview with primary rules listed for game assessment is as follows:
Primary rules…
Players must be 18 years of age or over – we may ask for proof.
Children aged 16 and over are allowed to play providing they are accompanied by a playing parent or legal guardian.
No Two Tone Weapons
Guns in auto mode are allowed, but must NOT be fired for more than a 2 second burst to prevent overkill.
Only Single Shot (semi-auto) should be used inside buildings or when firing in through doors or windows.
All weapons must fire within our standard limits (based on 0.2g ammo) which are:

  • <350 fps – All guns including hand carried support weapons
  • <370 fps – Fixed/mounted/deployed MGs
  • <420 fps – Single shot DMR (real world, not an M4 with a scope)
  • <500 fps – single shot Bolt Action (Electric should have a mosfet delay fitted)
Engagement range for qualified weapons over 350 fps is 30m.
Players are allowed to carry a maximum of 600 rounds loaded in magazines (low-caps and/or mid-caps only – no high-caps allowed) or a maximum of 1000 rounds loaded in a box magazine for an AEG support weapon. Box Magazines are only allowed if they are used on Support Weapons such as Minimi/M249/GPMG/M60 etc.
No more than 60 rounds should be loaded in each rifle magazine.
You may store additional ammo at your force HQ/Base or in hidden ammo caches, within the Battlefield Area. In the interests of immersion, these must be kept in ammunition tins, military Bergen’s, etc. – no supermarket carrier bags please. However, be warned that any ammo brought into the game in this way may be captured by other forces and used against you !!
Players may carry up to 3 Pistol magazines on their person.
Pyro must not be thrown at a live target and players shouldn’t touch any pyro not owned by them.
ANY heavy cased pyro must be under-arm rolled or dropped ONLY – NO FLIGHT TIME!
BB Claymore and powder mines must not be set up to hit above 3ft from the ground.
No homemade pyro devices are allowed.
Mark 5 Thunderflash or Reusable grenades using 9mm blanks or 209 shotgun primers only.
Electrically activated maroons are allowed, when detonated by radio or pressure plates. Trip wires are not allowed. Pyro should be no larger than Mk3 for this. Areas where they are activated should be clearly marked by minefield cautions or “Danger” tape on stakes surrounding the area.
All players need to bring a single personal bandage.
If hit in the torso area and no one gets to you within 5 minutes, you will be considered bled out and Killed in Action (KIA).
If another player (medic) arrives within the 5 minutes, they may use your personal bandage to patch you up and get you back in the game.
The bandage must be tied loosely somewhere visible and should only be removed once you are subsequently KIA and return to your REGEN point to be rejuvenated.
Any such medical attention must be carried out while the casualty is immobile.
If you are hit in the arms or legs, you may play on but cannot use the injured limb. For example, if you are right handed and your right arm is hit, you will need to shoot with your left. If you are hit in the leg, you can no longer support your weight and must crawl to move. These injuries can be ”fixed” by the medic with your bandage or they can be “healed” at REGEN.
The bandage can only be used once, so its up to the player to make a tactical decision whether they want to use it to repair a limb or save it to heal them from an initial head/centre mass shot.
If your primary weapon is hit, you must switch to your secondary (pistol).
If that is hit, both your weapons are out of action and you can no longer fight with firearms. Knife kills are allowed or you can return to REGEN to “repair” your weapons.
Grenades and Claymores have an effective range of 5m and are considered an immediate KIA.
KILL RAGS will be supplied and used.
If either medic or casualty is hit whilst trying to get into cover, then you are both considered KIA and must return to your REGEN.
Similarly, if either player is hit whilst medical attention is being administered, then you are both KIA.
Once at REGEN, you must wait for 15 minutes before you can re-join the action.

Use of radios is encouraged and radio nets will be maintained by the organiser. Players wishing to participate should bring a personal BaoFeng radio or similar.
YOU MUST BRING YOUR OWN BANDAGE (we will still supply a kill rag if you don’t have one from previous games).



The numbers below include tickets for this event already in your cart. Clicking "Get Tickets" will allow you to edit any existing attendee information as well as change ticket quantities.
Op Fallen Arrow - Special Forces
Security deposit - £40 to be paid on arrival. Uniform, equipment and weaponry MUST comply with the requirements stated in the description. If in doubt, ask before booking.
£ 35.00
0 available
Sold Out
Op Fallen Arrow - Phoenix PMC
Security deposit - £40 to be paid on arrival. Uniform, equipment and weaponry MUST comply with the requirements stated in the description. If in doubt, ask before booking.
£ 35.00
0 available
Sold Out
Op Fallen Arrow - Bragunda Bandidos Gang
Security deposit - £40 to be paid on arrival. Uniform, equipment and weaponry MUST comply with the requirements stated in the description. If in doubt, ask before booking.
£ 35.00
0 available
Sold Out


Sat, 22nd August
Sun, 23rd August
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Okto Eight MilSim


Gunman Tuddenham (Suffolk)
Gunman Airsoft Tuddenham
Bury St Edmunds, Suffolk IP28 6DF United Kingdom
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