Gunman Airsoft Rules

FilmSIM - Elements

Standard FilmSIM rules

  • When shot, a loud call of "HIT" should be made and the player is considered out of game.
  • When hit the player must place a hand in the air to show they are no longer live.
  • Immediately fall to the ground and call "Medic". If no one gets to you with in 2 mins or all your bandages have been used you are dead. You must go to a controlled CP/HQ to get back in the action.
  • Dead players DO NOT TALK. Exception to use the call "DEAD MAN WALKING" call.

Getting back in the action

  • If a live player can get to you they must put on one of your bandages to make you live again. To move a wounded player, place your hand on their shoulder.
  • All bandaging must be stationery and if either player is hit during the Medic, both must take a KIA.
  • A hit is anywhere on the body or the gun and ricochet must also be taken, if you think you’ve been hit, take it as your back in the game almost immediately.

BB claymores and mines

  • If you set one off and are hit by the bb's it must be taken as a hit.

Explosive pyro effects

  • Pyro explodes inside or on structure: entire building or structure is cleared.
  • Pyro explodes outside: any player within 5m radius must call a hit. Cover has no affect.
  • If hit by a pyro you are KIA and must head back to a CP or your HQ!!

Game rules restrictions

Whilst in field all players must:

  • Carry only 2 bandages.
  • Only have up to 600rnds worth of ammo loaded in mags.
  • Only have up to 3000rnds worth of ammo loaded in mags (AEG support).
  • Players must NOT take into the field any more ammo IN MAGS other than their limit! You can only reload at a controlled CP/HQ.
  • You may carry up to 5 Pistol mags.

Sin bin

Anyone found repeatedly breaking any of the game or site rules will be removed from the game for 5 mins and if this continues will be asked to leave the site.

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