War Correspondance
D-Day - Glory on the Hinterlands
24hr battle weekend, Candleston, South Wales
April 19th - 20th 2008
ONLY £65 for the whole weekend (if booked before 1st March 2008)
Welcome to Gunman Airsoft IIWW Battle weekend
D-Day + 2 June 8th 1944
It's been two days since the combined allied forces landed on the shores of code named Sword, Juno, Gold, Omaha and Utah beaches. Hundreds of thousands of men and tons of equipment are now being deployed and are beginning to sweep their way inland to liberate Normandy. For the American and British soldiers that landed first, the push forward hasn't yet stopped! The experienced and resourceful 352nd Division is holding and defending the vast Hinterlands, which holds vital supply lines the allied war effort needs to secure and hold. Pill boxes, hedgerows, spotter towers and artillery positions dot the landscape and must be in allied hands by 2pm Sunday D-Day + 4. Can the Allied forces take the Glory or will the stalwart German defence prove too much and repel the allied push forward.
This event will continue on the Saturday where it left of at the last event at 12pm on the Sunday.
The battle will kick off 12pm Saturday and finish 2pm Sunday; the weekend will be filled with missions, glory and the very best in game co-ordination. Both marshals and game refs will help to bring this amazing weekend to life. The site has 100s of acres of woodland and scrubland. Perfect for a Normandy weekend, this area around the coast of the Bristol Channel was used for training by ALLIED soldiers during the war and makes the most fitting site for such a game you’ll ever play on.
GUNMAN will be providing a number of marshal driven vehicles to be used in the game as well as field artillery, outposts, gun emplacements and the very best props and set dressings. GUNMAN is made up of experienced Live Action organisers that have been running professional events since 1993.
So how will the weekend unfold?
The clearing of the Hinterlands – Allies main objectives
- 1200hrs Section 1 – Find and expose the fixed positions and gain intelligence on the enemy. Once all the positions are mapped, an organised attack should overrun the fixed positions and give the Allied effort a chance to set up a forward CP.
- 1400hrs Section 2 – mines and supplies. There are mine fields that need clearing by the engineers and German Wehrmacht snipers that need to be spotted and eliminated before the supply trucks can move up to the new forward CP. This must be completed by 1500hrs.
- 1600hrs Section 3 – Dig in and hold off all counter attacks made by the Germans, but most importantly protect as many of the supply crates as possible. For these supplies will be needed for the next day. If more than half the crates are destroyed before 2000hrs the Allies will be on half ammo all day Sunday.
Sunday - The German high command have given the order to repel the allied effort in the Hinterlands and claim ‘Glory’ for the Fuehrer and the Fatherland. The Allies will come under attack from heavily armed Waffen SS fanatics and the full might of Generalleutnant Dietrich Kraiss 352nd Division. 2pm Battle for the Hinterlands comes to an end.
The casualties taken from both sides will be tallied up and added to the points awarded for completion of missions and siezing of objectives from the whole weekend. Thiswill help to produce the final battle report and say who had the Glory of the Hinterlands.
There will be many other objectives and missions for both sides throught the weekend.
Units
The ALLIED forces will be put into Platoons commanded by Lieutenants and they will be attached to Companies commanded by Captains (Marshals). The highest-ranking soldier in the field for the Allies will be the Colonel, Head marshal for that side and an overall game organiser. The platoons will be made up of groups of mates and kept together with the odd guys attached. These are your comrades in arms, your band of brothers.
The AXIS will be in commanded units controlled be there Colonels under direct command of their Major.
Marshals
The Marshall will be playing key roles during the battle weekend to help the refs and Games operations deliver a fluid, realistic weekend and help the players get the most out of the weekend. They will be able to keep in contact with their Colonel throughout the game so the units can co-ordinate attacks and defence.
Referees
Due to the size of the site and numbers taking part, there will be a high number of refs keeping an eye on the action, dealing with any issues be them in-game or out of game so you, the player can enjoy the experience. They will be dressed clear hi-vis waistcoats. Each ref will carry a radio, whistle and med pack for scratches and scrapes.
We hope to have the St johns on board as well. We will confirm that 2 weeks before the event.
Radio Packs
GMA will be providing all the in game radios for the weekend in the form of backpack radios, carried by the Captains. No other radio communications will be allowed!
